Assassin (2-1)
Last updated
Last updated
Assassins are able to equip a weapon in each hand and the exclusive users of Katar weapons. Assassins have a variety of damage dealing and poisoning skills. The Assassin are the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill (Thief's Improve Dodge). The Katar wielding Assassins also receive double the normal amount of critical hit rate. Therefore, whatever amount of critical rate Assassins have, it would always be doubled.
To change into a Thief from a Assassin, speak to the Guildsman (in_moc_16 19/33) once you have fulfilled the following requirements:
Minimum Job level requirement: 40.
If Job level is between 40 to 49, >10,000 gear score required.
If Job level is 50, 5,000 gear score required.
See Thief Skills for first class skills.
Initiates Cloaking status, which hide the caster from enemies without disabling movement. At Level 1 to 2, Cloaking will only work when caster is adjacent to a wall. At higher levels, caster can move freely in Cloaking status, but will move more slowly when away from walls. After the effect is released, you can't pick up items for 3 seconds. Demon, Insect and Boss monsters are able to detect you. Skill modification
10
Active
Temporarily coats equipped weapon of yourself or ally with the Poison elemental. Poison coated weapons have a chance of inflicting the target with the Poison status. The effect will be canceled if the weapon has been exchanged or removed.
10
Active
Strikes an enemy and surrounding enemies of a 3x3 radius with a Katar from afar while in Hiding status. Skill levels 1 and 2 counts as physical melee damage and from level 3 up, it counts as long range physical damage. Monsters which has been damaged will have their Movement Speed reduced by 50% for 1 second. Requires Katar.
5
Offensive
Increases damaged inflicted with Katar class weapon.
10
Passive
Increases the damage of the weapon in the right hand when equipped with dual weapons. Without learning this skill, equipping two weapons at once reduces the Attack Power of the weapon in the right hand to only 50%.
5
Passive
Increases the damage of the weapon in the left hand when equipped with dual weapons. Without learning this skill, equipping two weapons at once reduces the Attack Power of the weapon in the left hand to only 30%.
5
Passive
Once this skill activated, the caster will automatically retaliate normal attack with Envenom. If you've learned Double Attack, your Counterattack chance is doubled. If the enemy uses Poison elemental attack, the caster will reflect the damage instead.
10
Offensive
Directs a flurry of rapid Katar strikes that will have a chance of inflicting the Stun status on the target. The chance of Stun is reduced by the target's immunity and the damage is increased when the target's current HP is less than 50%. Requires Katar.
10
Offensive
Contaminates a targeted 3x3 area with toxin that will inflict the Poison status on enemies that come into contact with it. Consumes 1 Red Gemstone.
10
Active
Plants a time bomb on an target, which explodes after a certain time with a 5x5 radius dealing physical damage around and inflict Poison status by chance. The chance is decreased by the targets immunity.
10
Offensive
Increases Sonic Blow skill's success rate by 10% and enhance it's damage by 10%.
1
Passive
40
Sonic Acceleration Quest
Poisons an enemy from a distance by throwing 1 Venom Knife and dealing 500% ATK ranged physical damage. Venom Knife must be equipped to use this skill.
1
Offensive
None
Venom Knife Quest
1
Agi: 1
2
Agi: 1
3
Agi: 1
4
Int: 1
6
Vit: 1
8
Vit: 1
9
Dex: 1
11
Str: 1
14
Int: 1
15
Agi: 1
16
Agi: 1
17
Agi: 1
18
Agi: 1
19
Agi: 1
20
Agi: 1
21
Agi: 1
24
Dex: 1
25
Str: 1
27
Str: 1
30
Dex: 1
31
Dex: 1
32
Str: 1
38
Int: 1
40
Dex: 1
41
Dex: 1
42
Int: 1
45
Str: 1
46
Dex: 1
48
Str: 1
50
Dex: 1
This table shows the various bonus stats that a character can receive as they level up. Each row represents a specific level, and the corresponding bonus stat that is granted at that level. For example, at level 1, the character will receive 1 point in the Age stat, and at level 2, the character will receive 1 point in Age Int stat. The bonus stats that are granted at each level can vary, and in this case, the character can receive points in Vitality, Strength, Dexterity, Agility, and Luck stats at different levels.
Bare Handed
156
0
Shield
-6
0
Dagger
-2
+6
Sword (One Handed)
-10
0
Axe (One Handed)
-11
+9
Katar
-2
N/A
Left Hand Dagger
-10
N/A
Left Hand Sword
-12
N/A
Left Hand Axe
-12
N/A
✔
✔
✘
Concentration
Awakening
Berserk