Episode 3.0
Last updated
Last updated
Episode 3.0
Dive into the heart of adventure with our latest game update, “3.0 Rusty and Robot”! This isn’t just any content release; it’s a gateway to an entirely new area that’s not for the faint-hearted or the newcomers. But we’re not stopping at just unveiling a new area. We’ve packed this episode with brand-new armor sets, thrilling options, and fresh currencies designed to enrich your gaming experience. This update invites you all to engage in fun and enhance your characters to levels beyond imagination. Be advised, this isn’t a journey you can complete in just one day. Brace yourselves and dive deep into the challenge!
Discover a charming, rustic town located on an island just off the Rune-Midgarts coast, where the warmth of the locals is as welcoming as the peaceful surroundings.
Mosk_dun02
Mosk_dun03
Adventurers must complete the story quest to enter the dungeon.
A uniquely mechanized dungeon with tougher bosses than before. Players can defeat the boss a maximum of once per week (Reset Time: Sunday 23:59 GMT+8). If you fail to defeat the boss, you must wait for a 24-hour cooldown before attempting again. This cooldown is linked to your account. Defeating the boss drops 1-5 Rusty Fragments on the ground only. Completing the dungeon faster than expected awards additional Rusty Soul.
Players can undertake a Weekly Quest once a week for Mos Coin rewards. These Mos Coins, along with Rusty Fragments, can be converted into Rusty Coins to exchange for EP Equipment.
A special shop where you can use Rusty Coins to exchange for exclusive Garment, Shoes, and Accessory L items waiting just for you.
Additionally, defeating monsters in the Moscovia Dungeon comes with a 0.01% chance of obtaining a Rusty Soul, adding another level of thrill and challenge into your journey. Prepare your gear and brace yourself for the exploration of Moscovia Dungeon’s depths, where heart-pounding encounters and unique treasures are in store!
Discovered an advanced dungeon with robots southeast of Juno. This dungeon is located underneath the orphanage school, waiting for you to explore and find out what lies beneath.
Maps:
Adventurers must complete the story quest to enter the dungeon.
A uniquely mechanized dungeon with tougher bosses than before. Players can defeat the boss a maximum of once per week (Reset Time: Sunday 23:59 GMT+8). If you fail to defeat the boss, you must wait for a 24-hour cooldown before attempting again. This cooldown is linked to your account. Defeating the boss drops 1-5 Robot Fragments on the ground only. Completing the dungeon faster than expected awards additional Robot Soul.
Players can undertake a Weekly Quest once a week for Kiel Coin rewards. These Kiel Coins, along with Robot Fragments, can be converted into Robot Coins to exchange for EP Equipment.
A special shop where you can use Robot Coins to exchange for exclusive Headgear, Armor, and Accessory R items waiting just for you.
Moreover, defeating monsters within the Kiel Robot Factory offers a 0.01% chance to drop a Robot Soul, adding an extra layer of excitement and challenge to your adventure. Gear up and get ready to explore the depths of the Kiel Robot Factory, where thrilling battles and exclusive rewards await!
Shop that you can exchange special coin.
Location – Mars (coordinates : yuno_fild08 73 184,mosk_dun01 201 58)
1 Robot Fragment + 200 Kiel Coin = Robot Coin
1 Rusty Fragment + 200 Mos Coin = Rusty Coin
1 Robot Soul + 1 Rusty Soul = Soul of Corrosion
Equipment & EP Option System
Only EP 3.0 equipment can utilize the Option System.
After exchanging Robot Coins or Rusty Coins for equipment, players will initially receive base equipment without any options.
Upon exchanging, players receive base equipment with no options.
Players can enhance their equipment with options by:
The options are categorized into several types: Strength, ATK Type, Physical Type, Critical Type, Evasion, Ranged Type, Assist Ability, Spell Ability, Healer. The system randomly assigns options to the equipment.
Players must use 5 Souls of Corrosion and 500k zeny for each option enhancement.
For equipment at +7, players can choose the option type directly.
Option enhancements for non-L R accessory equipment can be applied up to 2 times, randomly selected from categories such as Strength, ATK Type, Physical Type, Critical Type, Evasion, Ranged Type, Assist Ability, Spell Ability, Healer.
If the equipment is +7, players can choose the option category for each enhancement.
L R accessory equipment can also be enhanced up to 2 times, with options randomly selected from the same categories.
For L R accessories, the choice of option type is available only for the third enhancement only.
For the final (third) enhancement, 15 Souls of Corrosion and 1m zeny are required, and this option is exclusively for L R accessory equipment.
Options can be reset using 300k zeny + 3 Silvervine. Upon resetting, the item reverts to its base form without any options.
*A maximum of 2 enhancements is possible for non-L R accessory equipment, and 3 enhancements for L R accessory equipment.
1st Option | 95% |
2nd Option | 70% |
3rd Option | 50% |
Reset Option | 100% |
Ability | Slot One | Slot Two | Slot Three (Accessory L R) | ||||||||||||
HP | +300 | +400 | +500 | – | – | +400 | +500 | – | – | – | +500 | – | – | – | – |
VIT | +1 | +2 | +3 | – | – | +2 | +3 | +4 | – | – | +3 | +4 | +5 | – | – |
DEF | +3 | +6 | +9 | – | – | +6 | +9 | +12 | – | – | +9 | +12 | – | – | – |
Ability | Slot One | Slot Two | Slot Three (Accessory L R) | ||||||||||||
ATK | +1% | +2% | +3% | – | – | +2% | +3% | – | – | – | +3% | – | – | – | – |
STR | +1 | +2 | +3 | – | – | +2 | +3 | +4 | – | – | +3 | +4 | +5 | – | – |
Fighting Spirit | 1 | 2 | 3 | – | – | 2 | 3 | 4 | – | – | 3 | 4 | 5 | 6 | – |
Physical Type
Ability | Slot One | Slot Two | Slot Three (Accessory L R) | ||||||||||||
HP | +100 | +200 | – | – | – | +200 | +300 | – | – | – | +300 | – | – | – | – |
LUK | +1 | +2 | – | – | – | +2 | +3 | – | – | – | +3 | +4 | – | – | – |
AGI | +1 | +2 | – | – | – | +2 | +3 | – | – | – | +3 | +4 | – | – | – |
DEF | +3 | +6 | – | – | – | +6 | +9 | – | – | – | +9 | – | – | – | – |
ASPD | – | – | – | – | – | – | – | – | – | – | 1 | – | – | – | – |
Critical Type
Ability | Slot One | Slot Two | Slot Three (Accessory L R) | ||||||||||||
LUK | +1 | +2 | +3 | +4 | – | +2 | +3 | +4 | +5 | – | +3 | +4 | +5 | – | – |
STR | +1 | +2 | +3 | – | – | +2 | +3 | – | – | – | +4 | – | – | – | – |
CRIT | +5 | – | – | – | – | +5 | +7 | – | – | – | +5 | +7 | – | – | – |
Sharp | 1 | – | – | – | – | 1 | 2 | – | – | – | 1 | 2 | 3 | – | – |
Evasion Type
Ability | Slot One | Slot Two | Slot Three (Accessory L R) | ||||||||||||
LUK | +1 | +2 | +3 | – | – | +2 | +3 | +4 | – | – | +3 | +4 | +5 | – | – |
AGI | +1 | +2 | +3 | – | – | +2 | +3 | +4 | – | – | +2 | +3 | +4 | +5 | – |
Flee | 1 | 3 | – | – | – | 3 | 6 | – | – | – | 6 | 12 | – | – | – |
Ranged Type
Ability | Slot One | Slot Two | Slot Three (Accessory L R) | ||||||||||||
DEX | +1 | +2 | +3 | – | – | +2 | +3 | +4 | – | – | +3 | +4 | +5 | – | – |
LUK | +1 | +2 | +3 | +4 | – | +2 | +3 | +4 | – | – | +3 | +4 | +5 | – | – |
CRIT | +5 | – | – | – | – | +5 | – | – | – | – | +5 | – | – | – | – |
Expert Archer | 1 | 2 | – | – | – | 1 | 2 | 3 | – | – | 1 | 2 | 3 | 4 | 5 |
Assist Ability Type
Ability | Slot One | Slot Two | Slot Three (Accessory L R) | ||||||||||||
HP | 200 | – | – | – | – | 300 | – | – | – | – | 300 | – | – | – | – |
SP | 100 | – | – | – | – | 150 | – | – | – | – | 150 | – | – | – | – |
DEF | 6 | – | – | – | – | 9 | – | – | – | – | 9 | – | – | – | – |
MDEF | 4 | – | – | – | – | 6 | – | – | – | – | 9 | – | – | – | – |
STR | 1 | – | – | – | – | 1 | – | – | – | – | 2 | – | – | – | – |
VIT | 1 | – | – | – | – | 1 | – | – | – | – | 2 | – | – | – | – |
DEX | 1 | – | – | – | – | 1 | – | – | – | – | 2 | – | – | – | – |
AGI | 1 | – | – | – | – | 1 | – | – | – | – | 2 | – | – | – | – |
Spell Ability Type
Ability | Slot One | Slot Two | Slot Three (Accessory L R) | ||||||||||||
HP | +100 | +200 | – | – | – | +200 | +300 | – | – | – | +200 | +300 | – | – | – |
INT | +1 | +2 | – | – | – | +2 | +3 | – | – | – | +2 | +3 | +4 | – | – |
DEX | +1 | +2 | – | – | – | +2 | +3 | – | – | – | +2 | +3 | +4 | – | – |
Spell | – | – | – | – | – | – | – | – | – | – | 1 | – | – | – | – |
Healer Type
Ability | Slot One | Slot Two | Slot Three (Accessory L R) | ||||||||||||
INT | +1 | +2 | +3 | – | – | +2 | +3 | +4 | – | – | +3 | +4 | – | – | – |
DEX | +1 | +2 | +3 | – | – | +2 | +3 | +4 | – | – | +3 | +4 | – | – | – |
MATK | – | – | – | – | – | +1% | – | – | – | – | +1% | +2% | +3% | – | – |
Archbishop / Heal | 1 | – | – | – | – | 1 | 2 | – | – | – | 1 | 2 | 3 | 4 | – |