# Episode 3.0

**Episode 3.0**

Dive into the heart of adventure with our latest game update, “3.0 Rusty and Robot”! This isn’t just any content release; it’s a gateway to an entirely new area that’s not for the faint-hearted or the newcomers. But we’re not stopping at just unveiling a new area. We’ve packed this episode with brand-new armor sets, thrilling options, and fresh currencies designed to enrich your gaming experience. This update invites you all to engage in fun and enhance your characters to levels beyond imagination. Be advised, this isn’t a journey you can complete in just one day. Brace yourselves and dive deep into the challenge!

### **Before diving into anything for the 3.0 Rusty And Robot patch, players must unlock the** [**story quest**](/ragnarok-landverse-whitepaper/game-guide/episode/episode-3.0/kiel-robot-factory/story-quest-kiel-hyre-kiel-robot-factory.md)**.**

## **NEW AREA – Moscovia**

Discover a charming, rustic town located on an island just off the Rune-Midgarts coast, where the warmth of the locals is as welcoming as the peaceful surroundings.

#### **Maps:**

#### **Entrance to Moscovia Dungeon**

<figure><img src="https://news.landverse.maxion.gg/wp-content/uploads/2024/03/moscovia.gif" alt=""><figcaption><p><strong>Entrance to Moscovia Dungeon</strong></p></figcaption></figure>

#### **Mosk\_dun01**

<figure><img src="https://news.landverse.maxion.gg/wp-content/uploads/2024/03/mosk_dun01.gif" alt=""><figcaption><p><strong>mosk_dun01</strong></p></figcaption></figure>

**Mosk\_dun02**

<figure><img src="https://news.landverse.maxion.gg/wp-content/uploads/2024/03/mosk_dun02.gif" alt=""><figcaption><p><strong>mosk_dun02</strong></p></figcaption></figure>

&#x20;

**Mosk\_dun03**

<figure><img src="https://news.landverse.maxion.gg/wp-content/uploads/2024/03/mosk_dun03.gif" alt=""><figcaption><p><strong>Mosk_dun03</strong></p></figcaption></figure>

#### At the Moscovia, players need to complete the Finding The Moving Island Quest to unlock various features such as:

### **Moscovia Dungeon Access**&#x20;

Adventurers must complete the [story quest](/ragnarok-landverse-whitepaper/game-guide/episode/episode-3.0/kiel-robot-factory/story-quest-kiel-hyre-kiel-robot-factory.md) to enter the dungeon.

<figure><img src="/files/RH3r0ujwO6Vb9YphDZtr" alt=""><figcaption><p>Moscovia Dungeon Access</p></figcaption></figure>

### **Instance Boss Dungeon**

A uniquely mechanized dungeon with tougher bosses than before. Players can defeat the boss a maximum of once per week (Reset Time: Sunday 23:59 GMT+8). If you fail to defeat the boss, you must wait for a 24-hour cooldown before attempting again. This cooldown is linked to your account. Defeating the boss drops 1-5 Rusty Fragments on the ground only. Completing the dungeon faster than expected awards additional Rusty Soul.

<figure><img src="/files/THEuZbeCniR54el4Y7up" alt=""><figcaption></figcaption></figure>

### **Moscovia Weekly Quest**

Players can undertake a Weekly Quest once a week for Mos Coin rewards. These Mos Coins, along with Rusty Fragments, can be converted into Rusty Coins to exchange for EP Equipment.

<figure><img src="/files/vvZpy05FXC7dHCbRWlwA" alt=""><figcaption></figcaption></figure>

### **Moscovia Shop (Rusty Coin)**

A special shop where you can use Rusty Coins to exchange for exclusive Garment, Shoes, and Accessory L items waiting just for you.

<figure><img src="/files/lXqA5o3u2b82tPMcpsiD" alt=""><figcaption><p>Moscovia Shop</p></figcaption></figure>

Additionally, defeating monsters in the Moscovia Dungeon comes with a 0.01% chance of obtaining a Rusty Soul, adding another level of thrill and challenge into your journey. Prepare your gear and brace yourself for the exploration of Moscovia Dungeon’s depths, where heart-pounding encounters and unique treasures are in store!

## **NEW AREA – Kiel Robot Factory**

Discovered an advanced dungeon with robots southeast of Juno. This dungeon is located underneath the orphanage school, waiting for you to explore and find out what lies beneath.

**Maps:**

#### **kh\_dun01**&#x20;

<figure><img src="https://news.landverse.maxion.gg/wp-content/uploads/2024/03/kh_dun01.gif" alt=""><figcaption><p>kh_dun01</p></figcaption></figure>

#### **kh\_dun02**

<figure><img src="https://news.landverse.maxion.gg/wp-content/uploads/2024/03/kh_dun02.gif" alt=""><figcaption><p>kh_dun02</p></figcaption></figure>

#### At the Kiel Robot Factory, players need to complete the [Kiel Hyre Quest](https://news.landverse.maxion.gg/2024/03/11/ragnarok-landverse-story-quest-kiel-hyre-finding-the-moving-island/) to unlock various features such as:

### **Kiel Robot Factory Access**:&#x20;

Adventurers must complete the [story quest](/ragnarok-landverse-whitepaper/game-guide/episode/episode-3.0/kiel-robot-factory/story-quest-kiel-hyre-kiel-robot-factory.md) to enter the dungeon.

### **Instance Boss Dungeon**:&#x20;

A uniquely mechanized dungeon with tougher bosses than before. Players can defeat the boss a maximum of once per week (Reset Time: Sunday 23:59 GMT+8). If you fail to defeat the boss, you must wait for a 24-hour cooldown before attempting again. This cooldown is linked to your account. Defeating the boss drops 1-5 Robot Fragments on the ground only. Completing the dungeon faster than expected awards additional Robot Soul.

<figure><img src="/files/Tfoe2wl7BJVrfHdSzetl" alt=""><figcaption></figcaption></figure>

### **Kiel Robot Factory Weekly Quest**

Players can undertake a Weekly Quest once a week for Kiel Coin rewards. These Kiel Coins, along with Robot Fragments, can be converted into Robot Coins to exchange for EP Equipment.

<figure><img src="/files/EhLWsMU7a2I8tuVlpkZQ" alt=""><figcaption></figcaption></figure>

### **Kiel Hyre Shop (Robot Coin)**:

&#x20;A special shop where you can use Robot Coins to exchange for exclusive Headgear, Armor, and Accessory R items waiting just for you.

<figure><img src="/files/VFNq8jsts9SajjybPGC6" alt=""><figcaption></figcaption></figure>

Moreover, defeating monsters within the Kiel Robot Factory offers a 0.01% chance to drop a Robot Soul, adding an extra layer of excitement and challenge to your adventure. Gear up and get ready to explore the depths of the Kiel Robot Factory, where thrilling battles and exclusive rewards await!

***

## **EP 3.0 Exchange Shop**

Shop that you can exchange special coin.

Location – Mars\
(coordinates : yuno\_fild08 73 184,mosk\_dun01 201 58)

<figure><img src="/files/0LovSWXcdnELwRy5epvN" alt=""><figcaption><p>Robot Exchange Shop</p></figcaption></figure>

<figure><img src="/files/UuQp8mOqtmnicZk0mn7x" alt=""><figcaption><p>Rusty Exchange Shop</p></figcaption></figure>

### Items Available to exchange in the Shop

1 Robot Fragment + 200 Kiel Coin = Robot Coin

1 Rusty Fragment + 200 Mos Coin = Rusty Coin&#x20;

1 Robot Soul + 1 Rusty Soul = Soul of Corrosion

***

**Equipment & EP Option System**

Only EP 3.0 equipment can utilize the Option System.

<figure><img src="/files/IN5lM2QkzSazvJUn8P5m" alt=""><figcaption><p>Equipment Option System</p></figcaption></figure>

After exchanging Robot Coins or Rusty Coins for equipment, players will initially receive base equipment without any options.

1. Upon exchanging, players receive base equipment with no options.
2. Players can enhance their equipment with options by:
   * The options are categorized into several types: Strength, ATK Type, Physical Type, Critical Type, Evasion, Ranged Type, Assist Ability, Spell Ability, Healer. The system randomly assigns options to the equipment.
   * Players must use 5 Souls of Corrosion and 500k zeny for each option enhancement.
   * For equipment at +7, players can choose the option type directly.

### **FOR NON-L R ACCESSORY EQUIPMENT**

* Option enhancements for non-L R accessory equipment can be applied up to 2 times, randomly selected from categories such as Strength, ATK Type, Physical Type, Critical Type, Evasion, Ranged Type, Assist Ability, Spell Ability, Healer.
* If the equipment is +7, players can choose the option category for each enhancement.

### **FOR L R ACCESSORY EQUIPMENT**

* L R accessory equipment can also be enhanced up to 2 times, with options randomly selected from the same categories.
* For L R accessories, the choice of option type is available only for the third enhancement only.
* For the final (third) enhancement, 15 Souls of Corrosion and 1m zeny are required, and this option is exclusively for L R accessory equipment.

### **OPTIONS RESET**

Options can be reset using 300k zeny + 3 Silvervine. Upon resetting, the item reverts to its base form without any options.

\*A maximum of 2 enhancements is possible for non-L R accessory equipment, and 3 enhancements for L R accessory equipment.

### **SUCCESS RATE (FAILED WILL RESET ALL OPTIONS)**

| 1st Option   | 95%  |
| ------------ | ---- |
| 2nd Option   | 70%  |
| 3rd Option   | 50%  |
| Reset Option | 100% |

### **POSSIBLE ENCHANTMENTS**

#### **Strength Type**

<table data-header-hidden><thead><tr><th width="158"></th><th></th><th></th><th width="151"></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td>Ability</td><td>Slot One</td><td>Slot Two</td><td>Slot Three (Accessory L R)</td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>HP</td><td>+300</td><td>+400</td><td>+500</td><td>–</td><td>–</td><td>+400</td><td>+500</td><td>–</td><td>–</td><td>–</td><td>+500</td><td>–</td><td>–</td><td>–</td><td>–</td></tr><tr><td>VIT</td><td>+1</td><td>+2</td><td>+3</td><td>–</td><td>–</td><td>+2</td><td>+3</td><td>+4</td><td>–</td><td>–</td><td>+3</td><td>+4</td><td>+5</td><td>–</td><td>–</td></tr><tr><td>DEF</td><td>+3</td><td>+6</td><td>+9</td><td>–</td><td>–</td><td>+6</td><td>+9</td><td>+12</td><td>–</td><td>–</td><td>+9</td><td>+12</td><td>–</td><td>–</td><td>–</td></tr></tbody></table>

#### **ATK Type**

<table data-header-hidden><thead><tr><th width="145"></th><th></th><th></th><th width="151"></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td>Ability</td><td>Slot One</td><td>Slot Two</td><td>Slot Three (Accessory L R)</td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>ATK</td><td>+1%</td><td>+2%</td><td>+3%</td><td>–</td><td>–</td><td>+2%</td><td>+3%</td><td>–</td><td>–</td><td>–</td><td>+3%</td><td>–</td><td>–</td><td>–</td><td>–</td></tr><tr><td>STR</td><td>+1</td><td>+2</td><td>+3</td><td>–</td><td>–</td><td>+2</td><td>+3</td><td>+4</td><td>–</td><td>–</td><td>+3</td><td>+4</td><td>+5</td><td>–</td><td>–</td></tr><tr><td>Fighting Spirit</td><td>1</td><td>2</td><td>3</td><td>–</td><td>–</td><td>2</td><td>3</td><td>4</td><td>–</td><td>–</td><td>3</td><td>4</td><td>5</td><td>6</td><td>–</td></tr></tbody></table>

**Physical Type**

<table data-header-hidden><thead><tr><th></th><th></th><th></th><th width="154"></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td>Ability</td><td>Slot One</td><td>Slot Two</td><td>Slot Three (Accessory L R)</td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>HP</td><td>+100</td><td>+200</td><td>–</td><td>–</td><td>–</td><td>+200</td><td>+300</td><td>–</td><td>–</td><td>–</td><td>+300</td><td>–</td><td>–</td><td>–</td><td>–</td></tr><tr><td>LUK</td><td>+1</td><td>+2</td><td>–</td><td>–</td><td>–</td><td>+2</td><td>+3</td><td>–</td><td>–</td><td>–</td><td>+3</td><td>+4</td><td>–</td><td>–</td><td>–</td></tr><tr><td>AGI</td><td>+1</td><td>+2</td><td>–</td><td>–</td><td>–</td><td>+2</td><td>+3</td><td>–</td><td>–</td><td>–</td><td>+3</td><td>+4</td><td>–</td><td>–</td><td>–</td></tr><tr><td>DEF</td><td>+3</td><td>+6</td><td>–</td><td>–</td><td>–</td><td>+6</td><td>+9</td><td>–</td><td>–</td><td>–</td><td>+9</td><td>–</td><td>–</td><td>–</td><td>–</td></tr><tr><td>ASPD</td><td>–</td><td>–</td><td>–</td><td>–</td><td>–</td><td>–</td><td>–</td><td>–</td><td>–</td><td>–</td><td>1</td><td>–</td><td>–</td><td>–</td><td>–</td></tr></tbody></table>

**Critical Type**

<table data-header-hidden><thead><tr><th></th><th></th><th></th><th width="150"></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td>Ability</td><td>Slot One</td><td>Slot Two</td><td>Slot Three (Accessory L R)</td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>LUK</td><td>+1</td><td>+2</td><td>+3</td><td>+4</td><td>–</td><td>+2</td><td>+3</td><td>+4</td><td>+5</td><td>–</td><td>+3</td><td>+4</td><td>+5</td><td>–</td><td>–</td></tr><tr><td>STR</td><td>+1</td><td>+2</td><td>+3</td><td>–</td><td>–</td><td>+2</td><td>+3</td><td>–</td><td>–</td><td>–</td><td>+4</td><td>–</td><td>–</td><td>–</td><td>–</td></tr><tr><td>CRIT</td><td>+5</td><td>–</td><td>–</td><td>–</td><td>–</td><td>+5</td><td>+7</td><td>–</td><td>–</td><td>–</td><td>+5</td><td>+7</td><td>–</td><td>–</td><td>–</td></tr><tr><td>Sharp</td><td>1</td><td>–</td><td>–</td><td>–</td><td>–</td><td>1</td><td>2</td><td>–</td><td>–</td><td>–</td><td>1</td><td>2</td><td>3</td><td>–</td><td>–</td></tr></tbody></table>

**Evasion Type**

<table data-header-hidden><thead><tr><th></th><th></th><th></th><th width="150"></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td>Ability</td><td>Slot One</td><td>Slot Two</td><td>Slot Three (Accessory L R)</td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>LUK</td><td>+1</td><td>+2</td><td>+3</td><td>–</td><td>–</td><td>+2</td><td>+3</td><td>+4</td><td>–</td><td>–</td><td>+3</td><td>+4</td><td>+5</td><td>–</td><td>–</td></tr><tr><td>AGI</td><td>+1</td><td>+2</td><td>+3</td><td>–</td><td>–</td><td>+2</td><td>+3</td><td>+4</td><td>–</td><td>–</td><td>+2</td><td>+3</td><td>+4</td><td>+5</td><td>–</td></tr><tr><td>Flee</td><td>1</td><td>3</td><td>–</td><td>–</td><td>–</td><td>3</td><td>6</td><td>–</td><td>–</td><td>–</td><td>6</td><td>12</td><td>–</td><td>–</td><td>–</td></tr></tbody></table>

**Ranged Type**

<table data-header-hidden><thead><tr><th></th><th></th><th></th><th width="158"></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td>Ability</td><td>Slot One</td><td>Slot Two</td><td>Slot Three (Accessory L R)</td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>DEX</td><td>+1</td><td>+2</td><td>+3</td><td>–</td><td>–</td><td>+2</td><td>+3</td><td>+4</td><td>–</td><td>–</td><td>+3</td><td>+4</td><td>+5</td><td>–</td><td>–</td></tr><tr><td>LUK</td><td>+1</td><td>+2</td><td>+3</td><td>+4</td><td>–</td><td>+2</td><td>+3</td><td>+4</td><td>–</td><td>–</td><td>+3</td><td>+4</td><td>+5</td><td>–</td><td>–</td></tr><tr><td>CRIT</td><td>+5</td><td>–</td><td>–</td><td>–</td><td>–</td><td>+5</td><td>–</td><td>–</td><td>–</td><td>–</td><td>+5</td><td>–</td><td>–</td><td>–</td><td>–</td></tr><tr><td>Expert Archer</td><td>1</td><td>2</td><td>–</td><td>–</td><td>–</td><td>1</td><td>2</td><td>3</td><td>–</td><td>–</td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td></tr></tbody></table>

**Assist Ability Type**

<table data-header-hidden><thead><tr><th></th><th></th><th></th><th width="150"></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td>Ability</td><td>Slot One</td><td>Slot Two</td><td>Slot Three (Accessory L R)</td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>HP</td><td>200</td><td>–</td><td>–</td><td>–</td><td>–</td><td>300</td><td>–</td><td>–</td><td>–</td><td>–</td><td>300</td><td>–</td><td>–</td><td>–</td><td>–</td></tr><tr><td>SP</td><td>100</td><td>–</td><td>–</td><td>–</td><td>–</td><td>150</td><td>–</td><td>–</td><td>–</td><td>–</td><td>150</td><td>–</td><td>–</td><td>–</td><td>–</td></tr><tr><td>DEF</td><td>6</td><td>–</td><td>–</td><td>–</td><td>–</td><td>9</td><td>–</td><td>–</td><td>–</td><td>–</td><td>9</td><td>–</td><td>–</td><td>–</td><td>–</td></tr><tr><td>MDEF</td><td>4</td><td>–</td><td>–</td><td>–</td><td>–</td><td>6</td><td>–</td><td>–</td><td>–</td><td>–</td><td>9</td><td>–</td><td>–</td><td>–</td><td>–</td></tr><tr><td>STR</td><td>1</td><td>–</td><td>–</td><td>–</td><td>–</td><td>1</td><td>–</td><td>–</td><td>–</td><td>–</td><td>2</td><td>–</td><td>–</td><td>–</td><td>–</td></tr><tr><td>VIT</td><td>1</td><td>–</td><td>–</td><td>–</td><td>–</td><td>1</td><td>–</td><td>–</td><td>–</td><td>–</td><td>2</td><td>–</td><td>–</td><td>–</td><td>–</td></tr><tr><td>DEX</td><td>1</td><td>–</td><td>–</td><td>–</td><td>–</td><td>1</td><td>–</td><td>–</td><td>–</td><td>–</td><td>2</td><td>–</td><td>–</td><td>–</td><td>–</td></tr><tr><td>AGI</td><td>1</td><td>–</td><td>–</td><td>–</td><td>–</td><td>1</td><td>–</td><td>–</td><td>–</td><td>–</td><td>2</td><td>–</td><td>–</td><td>–</td><td>–</td></tr></tbody></table>

**Spell Ability Type**

<table data-header-hidden><thead><tr><th></th><th></th><th></th><th width="148"></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td>Ability</td><td>Slot One</td><td>Slot Two</td><td>Slot Three (Accessory L R)</td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>HP</td><td>+100</td><td>+200</td><td>–</td><td>–</td><td>–</td><td>+200</td><td>+300</td><td>–</td><td>–</td><td>–</td><td>+200</td><td>+300</td><td>–</td><td>–</td><td>–</td></tr><tr><td>INT</td><td>+1</td><td>+2</td><td>–</td><td>–</td><td>–</td><td>+2</td><td>+3</td><td>–</td><td>–</td><td>–</td><td>+2</td><td>+3</td><td>+4</td><td>–</td><td>–</td></tr><tr><td>DEX</td><td>+1</td><td>+2</td><td>–</td><td>–</td><td>–</td><td>+2</td><td>+3</td><td>–</td><td>–</td><td>–</td><td>+2</td><td>+3</td><td>+4</td><td>–</td><td>–</td></tr><tr><td>Spell</td><td>–</td><td>–</td><td>–</td><td>–</td><td>–</td><td>–</td><td>–</td><td>–</td><td>–</td><td>–</td><td>1</td><td>–</td><td>–</td><td>–</td><td>–</td></tr></tbody></table>

**Healer Type**

<table data-header-hidden><thead><tr><th></th><th></th><th></th><th width="149"></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th><th></th></tr></thead><tbody><tr><td>Ability</td><td>Slot One</td><td>Slot Two</td><td>Slot Three (Accessory L R)</td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>INT</td><td>+1</td><td>+2</td><td>+3</td><td>–</td><td>–</td><td>+2</td><td>+3</td><td>+4</td><td>–</td><td>–</td><td>+3</td><td>+4</td><td>–</td><td>–</td><td>–</td></tr><tr><td>DEX</td><td>+1</td><td>+2</td><td>+3</td><td>–</td><td>–</td><td>+2</td><td>+3</td><td>+4</td><td>–</td><td>–</td><td>+3</td><td>+4</td><td>–</td><td>–</td><td>–</td></tr><tr><td>MATK</td><td>–</td><td>–</td><td>–</td><td>–</td><td>–</td><td>+1%</td><td>–</td><td>–</td><td>–</td><td>–</td><td>+1%</td><td>+2%</td><td>+3%</td><td>–</td><td>–</td></tr><tr><td>Archbishop / Heal</td><td>1</td><td>–</td><td>–</td><td>–</td><td>–</td><td>1</td><td>2</td><td>–</td><td>–</td><td>–</td><td>1</td><td>2</td><td>3</td><td>4</td><td>–</td></tr></tbody></table>


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