Super Novice
Last updated
Last updated
A Super Novice is a special kind of class which exploits nearly every first class skill. Super Novices also sport highly effective armor and shields which reduce elemental attacks.
Super Novices are the most versatile among all classes have "true freedom" in build and skills. The downside to this freedom of skills is very low HP and SP, just like a regular Novice. Super Novices lose the use of the Play Dead skill and also lose exp upon death with 1 HP remaining, just like a regular first class. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment.
Super Novices also have a Job Level of 99.
Additionally, Super Novices have their own unique cart, should they choose to get one.
Base Level 45 ++
You must have 2,500 gear score
Once you meet the requirement you will be changed into a Super Novice.
In honor of successfully changing into a Super Novice, you will receive a pair of Panties.
Starting Skillset
Hits an enemy with crushing force If Fatal Blow skill is learned, Bash will have an added Stun effect at Level 6 and higher.
10
Offensive
Enables attacking and moving while receiving damage, but not effective when attacked by magic and offensive skills. Endure status will be canceled after caster is hit by 7 attacks. Has no effect in War of Emperium area.
10
Active
When active, this skill endows the caster with the Endure effect and increased ATK and HIT, but will also temporarily reduces caster's Defense.
10
Passive
Drain a small amount of the caster's HP to inflict Fire element area effect damage on enemies in the caster's vicinity and force them backward. For 10 seconds after Magnum Break, caster's weapon will receive a 20% Fire element strength enhancement.
10
Offensive
Enrage a target to decrease its Defense while increasing its Attack Strength. Ineffective against the Undead. Effect of Provoke on Enemies by Skill's Level
10
Active
Increases HIT and damage of Imperial Guard related skills when equipped with a One-Handed Sword, One-Handed Spear, or Two-Handed Spear.
10
Passive
Mage
Summons bolts of frigid ice to strike at an enemy which inflicts 100% MATK Water elemental magic damage per Hit.
10
Offensive
Summons a fire ball to damage a target and all enemies within 5x5 cells area with Fire elemental magical damage. Center area (3x3) and Edge area (5x5) receive different damage.
10
Offensive
Attacks a target with arrow made of fire inflicting 100% MATK Fire elemental magic damage per Hit.
10
Offensive
Uses 40 SP to create a fire barrier that inflicts 50% MATK Fire elemental magic damage on upcoming enemies and knock them 2 cells backward.
10
Offensive
Inflicts Water magic damage on a target, which has a chance to inflict Freezing status. The Freezing chance and duration are affected by target's Level, MDEF and LUK stats.
10
Offensive
Restores SP every 10 seconds while idle. MaxSP affects how much SP is restored by this skill.
10
Passive
Drops lightning on target inflicting 100% MATK Wind elemental magic damage per Hit.
10
Offensive
Uses telekinesis power to attack a target and 3x3 cells around it with Ghost elemental magic. The damage portion is divided among the targets.
10
Offensive
Creates a magic barrier on a targeted spot that will block certain number of physical melee attacks and damage. The barrier will disappear after a period of time. Consumes 1 Blue Gemstone.
10
Supportive
Uses 10 SP to summon a fire ball that for 10 seconds will detect hidden characters in 7x7 AoE around the caster.
1
Active
Summons holy spirit to inflict 100% MATK Ghost elemental magical damage per Hit on a target. This skill inflicts additional damage against Undead monsters.
10
Offensive
Inflicts Stone Curse to a target. Consumes 1 Red Gemstone. From level 6, Red Gemstone is consumed only when the skill is successfull. Stone Curse chance and duration are affected by target's Level, MDEF and LUK stats.
10
Active
Drops lightning bolt on specific location, inflicting 100% MATK Wind elemental magic per Hit in a 5x5 cell area.
10
Offensive
Archer
Boosts AGI and DEX temporarily as well as detects nearby hidden characters in 3x3 AoE.
10
Supportive
Increases DEX.
10
Passive
Increases Attack Range and HIT with Bow class weapons.
10
Passive
Merchant
Decreases the price of items sold by NPC shops.
10
Passive
Increases maximum Weight Limit.
10
Passive
Identifies an unknown item, making it available for use.
1
Active
Uses the power of greed to strike a single target with a strong blow, dealing high damage. Consumes some Zeny.
10
Offensive
Increases amount of Zeny received for items sold to NPC shops.
10
Passive
Enables rental and use of Pushcart which provide additional storage for items, although items cannot be directly used or equipped from a Pushcart. Pushcart can be rented from Kafra Employees.
10
Passive
Opens a street stall for selling items to other players. Skill level affects the number of items that can be vended at a time.
10
Active
Thief
Removes Poison status from a targeted character.
1
Supportive
When attacking with Dagger class weapon, there is chance of inflicting double attacks. Skill level affects Double Attack chance and HIT bonus. This skill also affects Left-Hand damage of Katar class weapons.
10
Passive
Deals Poison elemental damage to a target that has a chance of inflicting Poison status. Target in Poison status recieves certain damage according MaxHP every second and reduced physical defense by 25%. Envenom inflicts normal damage, but gets additional damage according skill level.
10
Offensive
Hides under the ground to avoid enemy attack. Detection skills can cancel Hiding status. Demon, Insect and Boss monsters can detect character in Hiding status. Can be canceled by using the skill again.
10
Active
Increases FLEE. FLEE receives additional bonus upon reaching 2nd classes. This skill also slightly enhances the Movement Speed of Assassin classes.
10
Passive
Steals an item from a specified target. If target's DEX is higher than the caster, the success rate of stealing an item is decreased. This skill can't be used on Boss monsters and Players.
10
Active
Acolyte
Increases MaxHP and physical defense from VIT of all party members including caster, for the
10
Supportive
Creates Holy Water with 1 Empty Bottle while standing in water.
1
Active
Temporarily increases STR, INT, DEX and HIT rate of the specified character. Can also be used to cure a target from Curse and Stone Curse status. When used on Undead and Demon monsters, Blessing will reduce their STR, INT and DEX by 50%.
10
Supportive
Cancels various abnormal statuses such as Silence, Chaos or Blind from target.
1
Supportive
Reduces target's Movement Speed and AGI stat for the skill's duration.
10
Active
Increases damage against Demon and Undead monsters. Character level affects damage bonus. Damage increased by this skill is added after final damage is calculated.
10
Passive
Reduces damage taken from Demon and Undead monsters. Character's Level affects the damage reduction. Damage reduction is added after final damage is calculated.
10
Passive
Restores target's HP. Skill level, caster's Base Level and total INT affect the amount of HP restored. Weapon refine level and MATK also affect the amount of HP restored.
10
Supportive
Increases targeted character's Movement and Attack Speed for the duration of skill. Drains 15 HP from the caster after each cast. When used on target that affected by Decrease Agility status, this skill will release target from that status then give target an Increase Agility status.
10
Supportive
Uses 10 SP to create barrier in 3x3 cells around targeted cell that for 10 sec will protect anyone inside it from long range physical attacks.
1
Supportive
Uses 10 SP to summon Holy Spirit that will detect hidden characters in 5x5 cells area around the caster for 10 sec. If target is enemy, this skill will inflict Holy elemental magic damage that equal to 145% MATK.
1
Offensive
Reduces physical defense of Undead elemental and Demon monsters in the caster's vicinity.
10
Supportive
Teleports caster to other area. Can't be used in an area that protected by Land Protector.
2
Supportive
Creates a Warp Portal that will teleport those who enter it to another area. Each Warp Portal can teleport up to 8 people. Can't be used in an area that protected by Land Protector. Consumes 1 Blue Gemstone.
4
Supportive
Bare Handed
156
Shield
-10
Dagger
-15
One Handed Sword
-17
Axe (One-Handed)
-10
Mace
-10
Rod (One-Handed)
-25
✔
✔
✘
Bash
Endure
Increase HP Recovery
Magnum Break
Provoke
Sword Mastery
Cold Bolt
Fire Ball
Fire Bolt
Fire Wall
Frost Diver
Increase SP Recovery
Lightning Bolt
Napalm Beat
Safety Wall
Sight
Soul Strike
Stone Curse
Thunderstorm
Improve Concentration
Owl's Eye
Vulture's Eye
Discount
Enlarge Weight Limit
Item Appraisal
Mammonite
Overcharge
Pushcart
Vending
Detoxify
Double Attack
Envenom
Hiding
Improve Dodge
Steal
Angelus
Aqua Benedicta
Blessing
Cure
Decrease AGI
Demon Bane
Divine Protection
Heal
Increase AGI
Pneuma
Ruwach
Signum Crucis
Teleport
Warp Portal
Concentration
Awakening
Berserk