Swordman
Last updated
Last updated
Swordmen are strong-willed fighters seeking to lead with their sword and shield. Though stubborn like the waves of the sea, swordmen are able to use their high attack skills to change the tide of the battlefield. Growing up in Prontera and its nearby town Izlude, they have learned that the best defense is the best offense.
Swordmen tend to have high ATK from swords and their skills boost the damage of these weapons. They can wear heavy armor and shield to boost their DEF and their high HP pool from skills and HP bonus significantly help with tanking mobs.
Once you reach Job Level 10, go to Izlude and enter the Swordman Guild on the west side of town at (Izlude 52 / 137). Talk to the Swordman NPC in the center room behind the desk who will change your job to Swordman.
Tips Empty Bottle can be purchased from NPC located in Comodo (cmd_in01 79 182).
Skill | Description | Levels | Type |
---|---|---|---|
Hits an enemy with crushing force. If Fatal Blow skill is learned, Bash will have an added Stun effect at Level 6 and higher. | 10 | Offensive | |
Enables attacking and moving while receiving damage, but not effective when attacked by magic and offensive skills. Endure status will be canceled after caster is hit by 7 attacks. Has no effect in War of Emperium area. | 10 | Active | |
Restores HP every 10 seconds while idle. MaxHP affects how much HP is restored by this skill. | 10 | Passive | |
Uses 30 SP to inflict Fire elemental damage on 5x5 AoE around the caster and push them 2 cells backward. For 10 sec after Magnum Break, caster's weapon will receive 20% Fire elemental attack enhancement. | 10 | Offensive | |
Enrages a target, reducing Defense by VIT on Player and physical defense on Monster, while increasing it's Attack Power. Can't be used on Undead and Boss monsters. | 10 | Active | |
Increases One-Handed Sword and Dagger class weapon damage. | 10 | Passive | |
Increases Two-Handed Sword class weapon damage. | 10 | Passive |
Quest Skills
Skill | Description | Levels | Type | Job Level Requirement | Quest |
---|---|---|---|---|---|
Empowered by rage, character enters a condition that is equivalent to Level 10 Provoke status when HP is reduced to less than 25% of MaxHP. Provoked status lasts until character HP is restored to more than 25% of MaxHP or if Provoke effect is nullified. | 1 | Passive | |||
Inflicts Stun status on target when using Level 6 Bash or higher. The chance of inflicting Stun increases with Bash skill level and Base Level of the caster. | 1 | Passive | |||
Restores HP every 10 seconds while idle. MaxHP affects how much HP is restored by this skill. | 1 | Passive |
Level | Bonus Stat |
---|---|
Level: 2 | Str: 1 |
Level: 6 | Vit: 1 |
Level: 10 | Dex: 1 |
Level: 14 | Str: 1 |
Level: 18 | Vit: 1 |
Level: 22 | Dex: 1 |
Level: 26 | Luk: 1 |
Level: 30 | Agi: 1 |
Level: 33 | Str: 1 |
Level: 36 | Dex: 1 |
Level: 38 | Vit: 1 |
Level: 40 | Str: 1 |
Level: 42 | Vit: 1 |
Level: 44 | Luk: 1 |
Level: 46 | Agi: 1 |
Level: 47 | Str: 1 |
Level: 49 | Str: 1 |
Level: 50 | Str: 1 |
The table above shows the various bonus stats gained by a character at different levels. Each row represents a different level, and the columns show the specific bonus stat gained at that level. The bonus stats include Str (Strength), Vit (Vitality), Dex (Dexterity), Luk (Luck), and Agi (Agility). For example, at Level 2, the character gains 1 point in Str. At Level 6, the character gains 1 point in Vit.
Equip | Attack Speed | From Novice |
---|---|---|
Bare Handed | 156 | 0 |
Shield | -5 | +5 |
Dagger | -7 | +8 |
Sword (One Handed) | -7 | +10 |
Sword (Two Handed) | -14 | N/A |
Axe (One Handed) | -15 | −5 |
Axe (Two Handed) | -20 | N/A |
Mace | -10 | 0 |
Spear (One Handed) | -17 | N/A |
Spear (Two Handed) | -25 | N/A |
ASPD Potions | Usable |
---|---|
✔ | |
✔ | |
✔ |
Concentration
Awakening
Berserk