Blacksmith (2-1)
Last updated
Last updated
Easily the most powerful of all the 2nd classes, the Blacksmiths sport damage equal to that of the trans 2nd classes(except their own trans class of course). Their only weakness lies in the fact that they only have 1 multitarget AoE spell (Cart Revolution) that has knockback and limited range, making it hard to target with. As a single target killer though, it is no doubt that this class shines bright as the leading killer. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are Mammonite and Cart Revolution, which both can be learned as a Merchant. The only drawback to these self buffs is that the skill Power Thrust has the chance of breaking party members weapons (bows are the most susceptible to this), and thus it is recommended that the blacksmith always carry Steel, Iron, and Rough Oridecon with them at all times to repair party members weapons.
Blacksmiths also have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further.
To change into a Blacksmith from a Merchant, speak to the Guildsman in Einbroch (ein_in01 18/28)
Once you have fulfilled the following requirements:
Minimum Job level requirement: 40.
If Job level is between 40 to 49, >10,000 gear score required.
If Job level is 50, 5,000 gear score required.
See Merchant Skills for first class skills.
Battle Skills
Forging Skills
Quest Skills
Soul Link
This table shows the various bonus stats that a character can receive as they level up. Each row represents a specific level, and the corresponding bonus stat that is granted at that level. For example, at level 1, the character will receive 1 point in the Dex stat, and at level 3, the character will receive 1 point in the Str stat. The bonus stats that are granted at each level can vary, and in this case, the character can receive points in Vitality, Strength, Dexterity, Agility, and Luck stats at different levels.
Skill | Description | Levels | Type |
---|---|---|---|
Skill | Description | Levels | Type |
---|---|---|---|
Skill | Description | Levels | Type | Job Level Requirement | Quest |
---|---|---|---|---|---|
Skill | Description | Levels | Type |
---|---|---|---|
Level | Bonus Stat |
---|---|
ASPD Potions | Usable |
---|---|
1
Dex: 1
3
Str: 1
4
Dex: 1
5
Dex: 1
7
Vit: 1
8
Str: 1
9
Dex: 1
11
Luk: 1
12
Dex: 1
13
Vit: 1
16
Str: 1
19
Dex: 1
20
Vit: 1
21
Int: 1
23
Str: 1
26
Dex: 1
28
Dex: 1
29
Agi: 1
31
Str: 1
32
Vit: 1
34
Int: 1
36
Dex: 1
37
Vit: 1
38
Agi: 1
39
Dex: 1
40
Dex: 1
44
Str: 1
46
Luk: 1
47
Dex: 1
49
Vit: 1
Equip
Attack Speed
From Merchant
Bare Handed
156
0
Shield
-5
0
Dagger
-10
+2
Sword (One Handed)
-10
+2
Axe (One Handed)
-6
+2
Axe (Two Handed)
-13
+2
Mace
-8
+2
Increases the Attack Speed and HIT rate of Axe and Mace weapons for the skill's duration. Blacksmith's Attack Speed will be increased even further. Skill modification
5
Active
Pounds a targeted cell with a 5x5 range to inflict Stun status to enemies. The success rate depends on the skill level and is lowered by the target's VIT. This can only be used when Axe or Mace class weapons are equipped.
5
Active
Increases the duration of the Adrenaline Rush, Power Thrust and Weapon Perfection skills by 10%. This skill also adds +1 STR and +4 damage.
1
Passive
Amplifies Weapon Attack Power by continuously draining a specific amount of SP while skill is active. This skill can be canceled by casting it once again.
5
Active
Increase physical damage dealt by yourself and nearby party members.
5
Supportive
This skill has the chance of destroying an equipped Weapon or Armor when used in PvP zone on other players, or to decrease Attack Power or Defense when used on monsters. This skill's level affects it's duration and rate of success. Skill Modification
5
Passive
Nullifies any reduction in damage resulting from monster size.
5
Active
Enables the refining of enchanted ores with 10 Green Live, 10 Wind of Verdures, 10 Red Blood, 10 Crystal Blue or 10 Star Dust with a Mini Furnace. The success rate increases with the skill level. DEX and LUK further increases the success rate.
5
Passive
Enables the tempering of 1 Iron with 1 Iron Ore and 1 Mini Furnace. The success rate increases with the skill level. DEX and LUK further increases the success rate.
5
Passive
Increases the success rate of finding ores dropped from monsters.
1
Passive
Increases the success rate of forging items with Oridecon.
5
Passive
Enables forging of Axe class weapons by consuming 1 Steel, Golden or Oridecon Hammer. You must possess the required materials and Anvil for the crafting. The success chance increases with the skill level. DEX and LUK further increases the success rate.
3
Passive
Enables forging of Dagger class weapons by consuming 1 Steel, Golden or Oridecon Hammer. You must possess the required materials and Anvil for the crafting. The success chance increases with the skill level. DEX and LUK further increases the success rate.
3
Passive
Enables forging of Knuckle class weapons by consuming 1 Steel, Golden or Oridecon Hammer. You must possess the required materials and Anvil for the crafting. The success chance increases with the skill level. DEX and LUK further increases the success rate.
3
Passive
Enables forging of Mace class weapons by consuming 1 Steel, Golden or Oridecon Hammer. You must possess the required materials and Anvil for the crafting. The success chance increases with the skill level. DEX and LUK further increases the success rate.
3
Passive
Enables forging of Spear class weapons by consuming 1 Steel, Golden or Oridecon Hammer. You must possess the required materials and Anvil for the crafting. The success chance increases with the skill level. DEX and LUK further increases the success rate.
3
Passive
Enables forging of Sword class weapons by consuming 1 Steel, Golden or Oridecon Hammer. You must possess the required materials and Anvil for the crafting. The success chance increases with the skill level. DEX and LUK further increases the success rate.
3
Passive
Enables forging of Two-Handed Sword class weapons by consuming 1 Steel, Golden or Oridecon Hammer. You must possess the required materials and Anvil for the crafting. The success chance increases with the skill level. DEX and LUK further increases the success rate.
3
Passive
Enables the tempering of 1 Steel with 5 Iron, 1 Coal and 1 Mini Furnace. The success rate increases with the skill level. DEX and LUK further increases the success rate.
5
Passive
Repairs a broken weapon. Name of weapons that have been damaged are displayed in red color. Armor: Steel Level 1 Weapon: Iron Ore Level 2 Weapon: Iron Level 3 Weapon: Steel Level 4 Weapon: Rough Oridecon
1
Active
Improves the HIT rate and physical damage by improving the understanding of the weapon.
10
Passive
Automatically pick up every item within 2 cells of the caster. This skill cannot be used within towns, PvP maps or in WoE.
1
Active
N/A
Greed Quest
Reduces the amount of Zeny consumed by the Mammonite skill by 20%.
1
Passive
35
Dubious Salesmanship Quest
Increases the Attack Speed of every weapon class except for Bows. Cannot be used in conjunction with skills that have similar effects such as Two-Hand Quicken, Adrenaline Rush, One Hand Quicken Comfort or Demon of Sun Moon and Star, Spear Quicken or Assassin Cross of Sunset. Has 150 seconds duration.
1
Active
✔
✔
✔
Concentration
Awakening
Berserk