🧟♀️Old Glast Heim
Ragnarok Landverse Memorial Dungeon Old Glast Heim
Last updated
Ragnarok Landverse Memorial Dungeon Old Glast Heim
Last updated
Old Glast Heim (OGH) is an instance dungeon in Ragnarok Online, introduced as part of the storyline related to the fallen city of Glast Heim. In this dungeon, players encounter strong monsters and challenging bosses. The dungeon features a storyline mode, where players travel back in time to the old Glast Heim to explore and uncover the mysteries behind its fall. There are related quests and a variety of valuable rewards, such as rare cards and equipment that are essential for character development and enhancement.
To enter Old Glast Heim, players generally need to be of a high level. It is often recommended to follow the steps below to complete the dungeon.
– Base Level 90 or higher required
– Dungeon time limit: 1 hour and 30 minutes (if exceeded, characters will be ejected to the save point)
- Delay enter (Account Bound) : This cooldown resets everyday at 11:59 PM GMT+8.
You can start the investigation quest by visiting NPC Hugin at Glast Helm.
He will create an instance based on the party leader’s setup.
After creation, players need to access the dungeon and speak with NPC Hugin again to initiate the dungeon, which will start a countdown timer.
Adventurers will need to clear it before the dungeon collapses.
The party leader should talk to Hugin and select “Generate time gap” to create the dungeon.
Once ready, all party members should talk to Hugin and choose “Enter Old Glast Heim.
First, head to the Glash Heim map (have the party leader initiate conversation). Once inside, speak with Barmunt. Afterward, proceed further inside and talk to Henrich.
After the conversation ends, Abysmal Knights and Khalitzburgs will appear. However, there is no need to defeat them, as Henrich will take care of them. Wait until a message appears saying, “A portal has opened to the west” Then, proceed to deal with all the monsters inside.
Deal with the monsters until a message appears saying, “The curse of Himelmez weakens from banishing the undead.”
NPC Altar boy Domun will emerge. Have the party leader talk to him. Once done, the right door of the map will open.
Upon reaching the door to the third room on the right, proceed inside and handle the monsters as before. However, beware of the corpses lying around. If we approach them, worms will emerge and attack us in groups of 2-5, depending on how decayed the corpse is.
Deal with the monsters until a message appears saying, “The curse of Himelmez weakens from banishing the undead.”
NPC Holgren Destroyer will emerge. Have the party leader talk to him. Once done, the upper door of the map will open.”
When entering the warp at the top of the map, proceed to handle the monsters as usual. In this third stage, the monsters will attack with significantly greater force, so it’s advisable to have a tank leading the way. Once all the monsters are dealt with, a message will appear saying, “Not bad. Thought you would be dead by now” then you move to the top of the map
Dialog : Follow me at the north of the castle i want to see how lucky you are.
After the conversation is concluded, prepare to deal with the boss! Caution: If your character dies at the moment the boss is defeated, you will not receive any items.
Once the boss is defeated, talk to Barmunt. He will reward you with 1 Temporal Crystal and 1 Coagulated Spell. (If you forget to talk to him at this stage, you will not be able to receive them after defeating the second boss.)
Enter the warp at the top, and have the party leader approach the NPC. There will be a dialogue between the party leader and the NPC.
Once the NPC finishes speaking, both sides of the warp will open up. enter the both side and defeated monsters and 1st and 2nd commander Please refrain from eliminating any more monsters once the Mini Boss appears as the Boss will respawn randomly
After defeating both bosses on both sides, return to the warp. Proceed towards the upper part of the map, and you can enter without any further hindrance. Once you’ve entered the warp, proceed straight ahead towards the upper part of the map. Engage in a brief conversation with Himelmez, and shortly after, a boss will emerge.
You’ll handle it! Fight the boss, and whatever you do, make sure not to die just as the boss is about to go down. If you die at that crucial moment, you won’t receive any rewards. Once the boss is defeated, talk to Hugin. He’ll reward you with 1 Temporal Crystal and 1 Coagulated Spell. (On the first run, you’ll receive 5 of each.) Caution: If your character dies at the moment the boss is defeated or forget to talk with Hugin from the first boss, you will not receive any items.
If you talk to Hugin again, you will be able to warp out of Memorial Dungeon. (But before you leave the Memorial Dungeon, don’t forget to enter the Challenge Room to get more rewards.)
The party leader should head to the fountain at the top right corner of the map. There, you’ll find a hidden entrance.
Once inside, look for the statue. It will randomly award you a Coagulated Spell. Once the conversation ends, each pillar will conclude the quest hidden entrance!
1.When players exchange for Temporal Boots, they need 1 Temporal Crystal per pair of Temporal Boots.
2.When players upgrade Temporal Boots, they require 5 Temporal Crystals per upgrade.
3.Players have the option to choose which type of Temporal Boots they want to upgrade to: Temporal Str Boots, Temporal Int Boots, Temporal Agi Boots, Temporal Vit Boots, Temporal Dex Boots, or Temporal Luk Boots.
After upgrading Temporal Boots, players can enchant them at NPC Hugin’s Magic Master. Players will need to use Coagulated Spell (as specified by the upgrade level), Adamantine Blessing (as specified by the upgrade level), and 1,000,000 Zeny.
Precautions
There is a chance of failure, and the item will be destroyed every time you enchant!!
Slot Enchant
The number of enchantment attempts. | attempt 1 st | attempt 2 nd | attempt 3 rd | attempt 4 th | attempt 5 th |
---|---|---|---|---|---|
Coagulated Spell , Used for Enchant | 1 EA | 4 EA | 15 EA | 30 EA | 10 EA |
Adamantine Blessing, used for Enchantment. | 10 ea | 40 ea | 150 ea | 300 ea | 100 ea |
Zeny | 1,000,000 | 1,000,000 | 1,000,000 | 1,000,000 | 1,000,000 |
Fighting Spirit | ATK + 15, Hit +5 | ATK + 18, Hit +5 | ATK + 21, Hit +5 | ATK + 24, Hit +5 | Random Special option 6 |
Archery | Ranged Damage +2% | Ranged Damage +4% | Ranged Damage +6% | Ranged Damage +8% | |
Spell | MATK +9 reduces Variable Cast Time of skills by 6% | MATK +12 reduces Variable Cast Time of skills by 8% | MATK +15 reduces Variable Cast Time of skills by 8% | MATK +18 reduces Variable Cast Time of skills by 10% | |
Vital | VIT+2 | VIT+3 | MAX HP 1% | MAX HP 2% | |
Attack Speed | ASPD+%4 | ASPD+%6 | ASPD+%8 | ASPD+%10 | |
Lucky | Luk+3 | Luk+4 | Luk+5 | Luk+6 |
Special Option will be randomly selected on the 5th attempt!!
Special option
Name | Info |
---|---|
Hawkeye | There is a chance to receive a Dex buff of 99 units for a duration of 5 seconds when performing physical attacks. However, during the buff duration, the user will lose 50 SP per second. |
Bear's Power | There is a chance to receive a Str buff of 99 units for a duration of 5 seconds when receiving physical damage, but during this effect, the user will lose 250 HP per second. |
Lucky Day | There is a chance to receive a Luk buff of 99 units for a duration of 5 seconds when performing physical attacks or receiving physical and magical damage. Additionally, there is a chance to receive a Treasure Box upon defeating monsters." |
Runaway Magic | There is a chance to receive 99 int for a duration of 10 seconds when using magic attacks, but during the effect, you will lose 100 SP per second." |
Muscle Fool | There is a chance to receive 500 Defense for a duration of 5 seconds when receiving physical damage, but during this effect, the user's Atk and Matk will be reduced by 50%. |
Speed Of Light | There is a chance to receive Aspd +100% and Perfect Dodge +50 for a duration of 5 seconds when performing physical attacks. During this effect, the user will lose 200 HP and 20 SP per second. |
Process Socket Boots Temporal Boots
1.Players can socket their Temporal Boots at NPC Hugin’s craftsman.
Socketing Temporal Boots After upgrading the desired Temporal Boots, insert them into your character’s inventory and speak to NPC Hugin’s craftsman.
Precautions
*There is a chance of failure during socketing, and the item will be destroyed!! *Temporal Boots that have been enchanted, when socketed with an NPC, will lose all enchantments. *Socketed Temporal Boots cannot be enchanted!! *It costs 1,000,000 Zeny and 500 Adamantine Blessings to socket the boots.