🦾Story Quest : Kiel Hyre (Kiel Robot Factory)
Last updated
Last updated
To begin the Story Quest "Kiel Hyre," you need to travel to Juno. Here's how you can get there:
From Aldebaran: Warp from Aldebaran Kafra to Juno.
Head over to Kiel Hyre Academy at (yuno_fild08 159, 189). Find the shortest route from Al De Baran by going one map north, one west, then one north. Speak with the guard at the main gate, tell them you have a delivery within the academy, and state the recipient’s name when asked to gain entry.
Inside, find Lecollane in the basement (kh_school 176, 60) and tell his you’re there to deliver a package. While there, you’ll overhear a conversation with a student named Elly.
Talk to Elly, located between the tables (kh_school 179, 40). Inquire about her situation by asking “What’s wrong?” and offer help with “What can i do to help you?”.
She will share a list of ingredients she needs for baking cookies, pointing out where you can find them:
Locate “Little Kid” Cezu behind the tool shop in Juno (yuno 217, 114) and tell her “I’m looking for Elly…”. Cezu will ask you to retrieve a Delivery Package from Lighthalzen.
From Juno: Take the airship from Juno to Lighthalzen. The airship is located at the top of the Juno map.
Give the box to Cezu in Juno, and she’ll make out a separate box with the Flour and Eggs you need for Elly.
Elly trusts you now and requests you deliver the cookies to her grandfather, Kiel Hyre, at his cottage. Accept by saying “Should I do that?” and then “Certainly”.
Kiel Hyre’s Cottage is located one map north of the Academy, to the west (yuno_fild02 93, 207). Approach the guardsman and announce, “I have an appointment with Kiel Hyre” and affirm with “Yes”. He will inform you Kiel Hyre is out.
After the guard updates you on Kiel Hyre’s absence, return to Elly with this news.
Use this key at the cottage’s door (yuno_fild02 75, 219), select “Unlock” to gain access to the storage room.
Deliver the message to Elly once more. On this visit, ask Elly about the academy first, then inquire regarding the “Unusual events?”. Converse with her a third time, and she will suggest exploring the Cottage.
Enter the Cottage using the door on your left. Investigate the bookshelf on the left where four “Books” are, all functional. Search repeatedly if needed to discover a switch. Activating it reveals a secret route.
A map of the world is on the wall outside the kitchen. Examine it to uncover a concealed item without harming the map.
Go back to kitchen and Investigate the kitchen’s Pot and attempt to “Try it.”.
Re-examine the world map to find a poem on a newly discovered paper.
Near the room’s southwest corner is a portal (kh_vila_155, 54). Use it, look inside a Calabash atop the hearth, and acquire an Old Bronze Key.
Check out the small garden inside. Explore the pool and operate the “Pull Handles”. Draining the pool reveals a button. Press it to unlock the upstairs.
Exit through the portal east of the pool, crossing the hall. Upstairs, a dog blocks the path.
The top floor has three rooms: a bedroom, an office, and a library. Enter the office (navi_kh_vila_182/141), sift through desk papers, and find one linked to Barnmund from the Legacy of the Wise One quest, yielding a blank Kiel Hyre paper.
In that room, you’ll discover a ‘Medicine Chest’ brimming with potions. Ponder over the blank document that might hold invisible ink. Choose “Certainly! Let’s give it a shot!” and use “Try Blue Liquid” on the earlier documents to reveal a hidden poem.
"The first snake is made of iron It has a cold body and a hard head I held wrath and stroke the snake’s head The snake soon went silent The second snake is made of magic It has a spellbound body and a cunning head I held love and stabbed the snake’s heart The snake soon went silent The third snake is made of flesh and blood It has a warm body and a soft head I held hope and covered the snake’s body The snake soon went silent The fourth snake is shapeless Nobody knows its body nor head I held despair and threw it in the air Nobody knows if the snake went silent Nobody knows My name is Little Stray Demon With four snakes and four swords I’m searching for her in the dark"
Make your way downstairs. Near the stairs, notice a decoration featuring four swords which might function as levers if arranged correctly. Each sword has a distinct appearance. Match them with the poems you’ve read to find the correct sequence. If done rightly, a door to a concealed room will open. Choose “Indeed!” then “Place Decorative Swords”.
The decoration will ask you which snake to plant from 1-4
*1st Sword into 2nd Snake: (Sword of Love slays Snake of Magic) *2nd Sword into 4th Snake: (Sword of Despair slays Formless Snake) *3rd Sword into 1st Snake: (Sword of Rage slays Snake of Steel) *4th Sword into 3rd Snake: (Sword of Hope slays Snake of Flesh)
Pick : 2 > 4 > 1 > 3
In this secretive area, spot two test tubes. Press the button on the right one and it will prompt you for a name. Type in the blue-hued code from the second poem’s end, hinting at “little lost devil” or “Little Wandering Demon”, which will reveal the code “4772962”.
It’s time to revisit Elly at her dormitory (yuno_fild08 69, 184). The dormitory is to the west of the school. To enter, scale the water pipe beside her window. It might require multiple attempts.
Pick Climb Water Pipe multiple times.
Once inside, attempting to converse with Elly will be in vain.
Examine the cookie basket on the table to find Elly’s note. Select “Peruse Note”.
Talk to Elly again to use Key open the Box.
Depart from Elly’s chamber via the window on the bed’s right side. Outside, you’ll encounter a setup of 5 graves. Head to the grave at the bottom right. Input the "Yellow Keycard" first, followed by the code “4772961” when prompted.
With this, players gain entry to the dungeon’s initial level.
Navigate to the farthest side of the room, find the bottom door along the wall (coordinates: kh_dun01 234, 48). Exercise caution because the “Open Door” command will not work—instead, input “Blue Keycard”.
You will encounter a group of women—engage with the central figure. Unlike the others, she will present herself as Allysiа and request your identification. Reveal the “Golden Key” obtained from Elly, and she will acknowledge your connection to Elly.
Allysiа will inquire about Kiel Hyre’s whereabouts and grant you a Red Keycard, urging you to locate him. Afterward, she will transport you back to the entrance of the Robot Factory 1F.
In the uppermost corner of Robot Factory 1F, utilize the “Red Keycard” at the restricted entry (coordinates: kh_dun01 165, 222).
Return to Allysiа in the southeastern corner, and she will assign you to meet her mentor in Lightalzen, subsequently teleporting you out of the dungeon.
Go to Lighthalzen , The midpoint of the map in Lighthalzen, just north of the item shop, is where you’ll discover Kiel Hyre’s Mansion (coordinates: lighthalzen 187, 203). Enter and converse with the Steward (coordinates: kh_mansion 78, 82) who will question you. Show him Elly’s Golden Key.
Post-dialogue, walk out of the mansion. A sudden blackout will lead to your unconsciousness outdoors. Upon awakening, find yourself in conversation with a Mysterious Woman. Disclose nothing and listen as she reveals Kiel’s company’s connections to Rekenber.
Next, seek out Mitchell in a tiny room and agree to assist with her investigation, after which she will identify herself as Mitchell (coordinates: yuno 250, 139).
Afterward, engage in dialogue with the two aged ladies located to the east of the item shop—Odd Grandma (coordinates: yuno 249, 139) and Old Lady (coordinates: yuno 249, 131). First, the Odd Grandma, then the Old Lady, to learn about Allysiа’s tragic past.
Proceed to Rosimier Mansion, slightly east of where the two women are, and enter (coordinates: yuno 269, 138).
If you collect all of these items:
Leave the building and talk with Old Lady then search for a fisherman to the south of the KH Academy. (yuno_field12)
How to Obtain Raw Fish
You can buy 10 Raw fish from Amatsu Sushi Master.
After your delivery, He will guide you to Kiel’s abandoned hut and share a tale from 30 years past—finding Allysiа’s lifeless form by the water on August 21st. This was the day after K.H.’s Letter suggested a secret rendezvous, which coincided with the day James planned to elope.
Return to Mitchell (coordinates: kh_mansion 19, 86) by revisiting the Lighthalzen mansion. Report back your findings and discuss them with Kiel.
Enter the portal and arrive in the initial chamber.
Engage the communication device adjacent to the bed to summon a special Alicel. The subsequent confrontation will yield a Black Keycard necessary for advancement. Retrieve it from the device (kh_rossi 161, 285).
Return to the Flower Vase positioned in the upper left corner and decipher the message on "Turn Vase Upside-down".
At the room’s nadir, interact with the chest and enter “Open the door” to unlock it and claim a Toy Key.
Go to Big Door and Enter "Black Keycard".
If your path leads back to the receiver chamber, it means the Toy Key was not utilized.
When you reach the end, you will find a door. Click on the door, and a text box will appear. Enter "Toy Key".
Then, when you reach the end, you will find a research room that resembles a library. You will see a door. Click on the door, and then enter "Black Keycard".
Walk to the north and you will find a laboratory. To the right of the laboratory, there will be a door. Click on the door and then enter "Black Keycard".
Then, walk to the east and head north. You will find a large door, which leads to the boss room.
Thrice you must attempt to force the door before it yields. Each trial will provoke Alіots and Alicel into action, whom you must defeat.
Dropped by Aliot , Alicel
Upon entering the chamber, you’ll be met with a host of monsters. Defeat them quickly to proceed. Should your group be overcome at any point from here on, three Black Keycards will be needed to reopen the doors traversed earlier, starting from this step onward. However, monsters from previous steps will not reappear unless another player triggers the quest anew, and you won’t need any extra Solid Iron Pieces.
After your encounter with Kiehl, he will call forth additional creatures to challenge you. Overcome them, and Kiehl will make his reappearance.
Engage in conversation with Kielh once more. This time, he will become hostile and must be subdued to advance. This encounter features a less formidable version of Kielh, designated as the MVP.
Once victorious over Kielh, converse with him again. He will disclose his intentions and provide Allysiа’s Ring. A portal will manifest for your departure.
If the ring was not obtained, speak with Kielh before exiting.
Deliver the ring to Kiel Hyre in his domain on the factory’s second level. He will suggest searching the next tier of the dungeon for further signs of Kielh and reward you with substantial experience points and items.
With the quest fulfilled, you can now enter Kiel Robot Factory Instance Dungeon and enjoy new resource of Ragnarok Landverse.
Base EXP : 100,000 EXP
Luxurious Keycard for Access to the Kiel Hyre Dungeon
Old Card Album
The Kiel Hyre Quest Pass allows you to bypass the "Kiel Hyre" quest entirely.
Upon using the Kiel Hyre Quest Pass, you will automatically receive the item "Luxurious Keycard."
Open your inventory and locate the Kiel Hyre Quest Pass.
Double click on the Kiel Hyre Quest Pass.
You will automatically receive the item "Luxurious Keycard" upon using the pass.
Buying the Kiel Hyre Quest Pass from Moonstone Shop
Once you have acquired enough Moonstone Shards, access the Moonstone Shop.
Browse through the available items and locate the Kiel Hyre Quest Pass.
Exchange your Moonstone Shards for the Kiel Hyre Quest Pass.
Click on the Grave, then select "Use the Luxurious Keycard".
You must have the Luxurious Keycard in your inventory.
Begin at the Juno Bar, slightly north of the middle left edge of Juno (yuno 51, 106). Upon entering, initiate a conversation with the master by selecting “You look worried, what's up?”. He’ll reveal his concern about a delayed delivery for Ms. Lecollane and offer you a bottle of Culinary Wine if you agree to assist by saying “Sure, I’ll help.”
– 1 Culinary Wine at Juno Bar (yuno 51, 106) – 7 Milk – 5 Cacao – 2 Cheese – 1 Egg at Juno’s Toast Shop (Delivery Package) – 1 Flour at Juno’s Toast Shop (Delivery Package)
Visit the Juno Bar once more and tell the bartender “I need more wine…” to receive additional Culinary Wine and 1,000 zeny for your efforts.
Go to Lighthalzen by Airship, In Lighthalzen, go to the top right section of the Slums area to find Windmill Owner Mills (lighthalzen 365, 301). Inform him “I have a message for Cezu…” and he’ll provide you with the required package.
Bring the collected items and Delivery Package to Elly back at Kiel Hyre Academy. The guards will recognize you and let you in to deliver the items. Elly will give you 5 Well-Baked Cookies as thanks.
Elly will then entrust you with a Cottage Key for your help.
Advance to locate a letter for Elly near (kh_vila_180, 12). Open it to read Elly’s message.
Inside the Cottage, find the kitchen. Boxes are behind you—purchase Pet Food from the ✨ icon if needed.
Distract it with Pet Food to pass.
In the room’s bottom left corner, use the “Old Copper Key” to get a Green Keycard from the box (kh_vila_110/125).
At the library, examine a bookshelf for a clue. After reading “To Elly”, return it to the shelf and inspect the steel surface to find two keyholes. Insert keys when prompted: Elly’s Key first, “Cottage Key” and Green Keycard second , and gain a Steel Box.
Revisit the first hallway room (kh_vila_184, 184), look under the bed, and open the drawer for a Yellow Keycard .
Attempt to talk to Elly again. This time, prompt her with “Wake up, Elly!”. She won’t respond, but will leave behind a small Golden Key and a sumptuous-looking Button . Use the Golden Key on the Steel Box to find a Blue Keycard .
You will receive Golden Key and a sumptuous-looking Button .
Make your way to the last door on the right (coordinates: kh_dun01 232, 231). Although Kiel is unavailable for a discussion, he will briefly interact and provide you with a Metal Fragment. Depart the area via the portal on your right.
Inside, Kiel Hyre Senior and Allysiа await. Engage with them, heed their inquiries, and they will reward you with EXP and a Taming Gift Set . They will also discuss the mechanical dolls. Allysiа’s explanation follows.
48. Obtain from them the keys to the Rosimier Mansion , situated a tad eastward of where they stand (coordinates: yuno 269, 138).
Ascend the stairs, head west at the first intersection, and uncover the left-most portal (coordinates: kh_rossi 145, 284). Navigate the portals to find Allysiа’s letter within a desk drawer. Examine the bookcase in the same room to locate James’s Note .
Descend the stairs again, and choose the second portal from the shelf’s left side. Upon doing so, obtain a Woman’s Portrait from the master box near the shelf.
Use the southwest portal in the proximity of the shelf to find the Table in the adjoining room. There you will discover the Family Portrait, depicting a woman, James Rosimier, and his family.
The fisherman in the southern reaches of the map near the Academy will request 10 Raw Fish in exchange for information (coordinates: yuno_fild12 231, 221).
Proceed to the Schwaltzvalt Guard’s outpost (coordinates: yuno_fild09 158, 216), inspect the Wooden Board concealed in the foliage, and locate the Man’s Portrait .
Kiel will recount the entire ordeal of meeting Allysiа on August 19th and the ensuing events that led to their altercation and her subsequent disappearance into the river. He seeks your assistance to Stewart his “son’s” plan and grants you access to a Power Device.
Activate the Receiver beside the bed to summon an Alicel (special) and a Black Keycard will drop. You must possess at least one Black Keycard to operate the device. If you’ve reached level 43, you can continue; otherwise, you’ll need to attain it before proceeding.
Repeated efforts to breach the sealed portal will ultimately permit passage. For each attempt, a Metal Fragment is essential. Should you lack the required 4 Solid Iron Pieces , retreat slightly to gather them from defeated foes.
Solid Iron Pieces