> For the complete documentation index, see [llms.txt](https://maxion-1.gitbook.io/ragnarok-landverse-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://maxion-1.gitbook.io/ragnarok-landverse-whitepaper/game-guide/character-progression/enchanting-system.md).

# Enchanting System

### Introduction

Character's abilities can be enhanced by enchanting their equipment, this will provide a boost to your current base states.\
\
Enchanting equipment requires a minimum of +7 equipment and costs 30 Adamantine Blessing and 10,000 Zeny. Enchanting allows up to five options to be added to the equipment. \
\
These options can be either a Buff or Debuff. The effectiveness of the options will depend on the [grade](/ragnarok-landverse-whitepaper/game-guide/character-progression/grade-up-system.md) of the weapon. Look for the NPC available in equipment upgrade area, and a list of Enchantment&#x20;

### Related NPC

<div align="left"><figure><img src="/files/j0MhDussg4JDQKy3gGgf" alt=""><figcaption><p>Speak with the Enchanter to enchant your equipment</p></figcaption></figure></div>

### Location

It is located in the equipment upgrade area of every city.

<figure><img src="/files/vDYizkq4pFWvuzVDu47C" alt=""><figcaption><p>Enchant Process</p></figcaption></figure>

### Options will depend on the [grade](/ragnarok-landverse-whitepaper/game-guide/character-progression/grade-up-system.md) of the weapon.

| ▲ Buff / ▼ Debuff | <p>Equipment<br>Un-Grade<br>Grade D</p>                                                                       | <p>Equipment<br>Grade C<br>Grade B</p>                                                                        | <p>Equipment<br>Grade A</p>                                                                                   | Equipment God Tier                                                           |
| ----------------- | ------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------- |
| Slot 1            | <mark style="color:blue;">▲</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**Buff**</mark> | <mark style="color:blue;">▲</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**Buff**</mark> | <mark style="color:blue;">▲</mark> <mark style="color:blue;">**Buff**</mark>                                  | <mark style="color:blue;">▲</mark> <mark style="color:blue;">**Buff**</mark> |
| Slot 2            | <mark style="color:blue;">▲</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**Buff**</mark> | <mark style="color:blue;">▲</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**Buff**</mark> | <mark style="color:blue;">▲</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**Buff**</mark> | <mark style="color:blue;">▲</mark> <mark style="color:blue;">**Buff**</mark> |
| Slot 3            | <mark style="color:red;">▼</mark> <mark style="color:red;"></mark><mark style="color:red;">**Debuff**</mark>  | <mark style="color:blue;">▲</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**Buff**</mark> | <mark style="color:blue;">▲</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**Buff**</mark> | <mark style="color:blue;">▲</mark> <mark style="color:blue;">**Buff**</mark> |
| Slot 4            | <mark style="color:red;">▼</mark> <mark style="color:red;"></mark><mark style="color:red;">**Debuff**</mark>  | <mark style="color:red;">▼</mark> <mark style="color:red;"></mark><mark style="color:red;">**Debuff**</mark>  | <mark style="color:blue;">▲</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**Buff**</mark> | <mark style="color:blue;">▲</mark> <mark style="color:blue;">**Buff**</mark> |
| Slot 5            | <mark style="color:red;">▼</mark> <mark style="color:red;"></mark><mark style="color:red;">**Debuff**</mark>  | <mark style="color:red;">▼</mark> <mark style="color:red;"></mark><mark style="color:red;">**Debuff**</mark>  | <mark style="color:red;">▼</mark> <mark style="color:red;"></mark><mark style="color:red;">**Debuff**</mark>  | <mark style="color:blue;">▲</mark> <mark style="color:blue;">**Buff**</mark> |

### Buff list

| Headgear                                                 | Buff Slot  | Debuff Slot                                |
| -------------------------------------------------------- | ---------- | ------------------------------------------ |
| Variable cast time                                       | -1% to -5% | +1% to +5%                                 |
| Reduces after-cast delay                                 | 1% - 5%    | - 1% to -5%                                |
| Reduces SP cost of skill                                 | 1% - 5%    | - 1% to 5%                                 |
| Increase Heal effectiveness                              | 1% - 20%   | - 1% to 20%                                |
| Increase the recovery power of the user's healing skills | 1% - 20%   | - 1% to 20%                                |
| Chance 5 % to drain hp from damage                       | 2% - 3%    | Drains 10 HP from the user every 5 seconds |
| Chance 5 % to drain sp from damage                       | 2% - 3%    | Drains 10 SP from the user every 5 seconds |

| Weapon (1 hand)          | Buff Slot | Debuff Slot |
| ------------------------ | --------- | ----------- |
| Increase ASPD            | 1-10%     | - 1 to 10%  |
| Increase ASPD            | 1-2       | - 1 to -2   |
| Increase Critical        | 1-10      | - 1 to -10  |
| Increase Critical Damage | 1%-10%    | - 1 to -10% |
| Increase Range Damage    | 1%-10%    | - 1 to -10% |
| Increase ATK             | 1-50      | - 1 to -50  |
| Increase MATK            | 1-50      | - 1 to -50  |
| Increase ATK             | 1-5%      | - 1% to -5% |
| Increase MATK            | 1-5%      | - 1% to 5%  |
| Hit                      | 1-20      | - 1 to -20  |

| 2 Handed Weapon          | Buff Slot | Debuff Slot |
| ------------------------ | --------- | ----------- |
| Increase ASPD            | 1% - 15%  | - 1 to 15%  |
| Increase ASPD            | 1 - 3     | - 1 to -3   |
| Increase Critical        | 1 - 15    | - 1 to -15  |
| Increase Critical Damage | 11% - 15% | - 1 to 15%  |
| Increase Range Damage    | 1% - 15%  | - 1 to 15%  |
| Increase ATK             | 1 - 75    | - 1 to -75  |
| Increase MATK            | 1 - 75    | - 1 to -75  |
| Increase ATK             | 1% - 7%   | - 1% to -7% |
| Increase MATK            | 1% - 7%   | - 1% to -7% |
| Increase HIT             | 1 - 30    | - 1 to -30  |

| Armor                      | Buff Slot | Debuff Slot |
| -------------------------- | --------- | ----------- |
| Increase ATK               | 1% - 10%  | -1% to -10% |
| Increase MATK              | 1% - 10%  | -1% to -10% |
| Increase DMG to small size | 1% - 10%  | -1% to -10% |
| Increase DMG to med size   | 1% - 10%  | -1% to -10% |
| Increase DMG to large size | 1% - 10%  | -1% to -10% |
| Increase DMG to demihuman  | 1% - 10%  | -1% to -10% |
| Increase DMG to Boss       | 1% - 10%  | -1% to -10% |
| Increase DEF               | 1% - 5%   | -1% to - 5% |
| Increase MDEF              | 1% - 5%   | -1% to - 5% |
| Reduce DMG from small size | 1% - 5%   | -1% to - 5% |
| Reduce DMG from med size   | 1% - 5%   | -1% to - 5% |
| Reduce DMG from large size | 1% - 5%   | -1% to - 5% |
| Reduce DMG from demihuman  | 1% - 5%   | -1% to - 5% |
| Reduce DMG from Boss       | 1% - 5%   | -1% to - 5% |

| Garment                    | Buff Slot | Debuff Slot |
| -------------------------- | --------- | ----------- |
| Increase ATK               | 1% - 10%  | -1% to -10% |
| Increase MATK              | 1% - 10%  | -1% to -10% |
| Increase DMG to small size | 1% - 10%  | -1% to -10% |
| Increase DMG to med size   | 1% - 10%  | -1% to -10% |
| Increase DMG to large size | 1% - 10%  | -1% to -10% |
| Increase DMG to demihuman  | 1% - 10%  | -1% to -10% |
| Increase DMG to Boss       | 1% - 10%  | -1% to -10% |
| Increase DEF               | 1% - 5%   | -1% to - 5% |
| Increase MDEF              | 1% - 5%   | -1% to - 5% |
| Reduce DMG from small size | 1% - 5%   | -1% to - 5% |
| Reduce DMG from med size   | 1% - 5%   | -1% to - 5% |
| Reduce DMG from large size | 1% - 5%   | -1% to - 5% |
| Reduce DMG from demihuman  | 1% - 5%   | -1% to - 5% |
| Reduce DMG from Boss       | 1% - 5%   | -1% to - 5% |

| Boots                      | Buff Slot | Debuff Slot |
| -------------------------- | --------- | ----------- |
| Increase ATK               | 1% - 10%  | -1% to -10% |
| Increase MATK              | 1% - 10%  | -1% to -10% |
| Increase DMG to small size | 1% - 10%  | -1% to -10% |
| Increase DMG to med size   | 1% - 10%  | -1% to -10% |
| Increase DMG to large size | 1% - 10%  | -1% to -10% |
| Increase DMG to demihuman  | 1% - 10%  | -1% to -10% |
| Increase DMG to Boss       | 1% - 10%  | -1% to -10% |
| Increase DEF               | 1% - 5%   | -1% to - 5% |
| Increase MDEF              | 1% - 5%   | -1% to - 5% |
| Reduce DMG from small size | 1% - 5%   | -1% to - 5% |
| Reduce DMG from med size   | 1% - 5%   | -1% to - 5% |
| Reduce DMG from large size | 1% - 5%   | -1% to - 5% |
| Reduce DMG from demihuman  | 1% - 5%   | -1% to - 5% |
| Reduce DMG from Boss       | 1% - 5%   | -1% to - 5% |

| Shield                         | Buff slot | Debuff Slot |
| ------------------------------ | --------- | ----------- |
| Increase Max HP                | 1% - 5%   | -1% to - 5% |
| Increase Max SP                | 1% - 5%   | -1% to - 5% |
| Increase Hit                   | 1 - 20    | -1 to -20   |
| Increase DEF                   | 1 - 25    | -1 to -25   |
| Increase MDEF                  | 1 - 25    | -1 to -25   |
| Increase Flee                  | 1 - 25    | -1 to -25   |
| Increase Perfect Dodge         | 1 - 10    | -1 to -10   |
| Reduce Damage from small size  | 1% - 5%   | -1% to - 5% |
| Reduce Damage from medium size | 1% - 5%   | -1% to - 5% |
| Reduce Damage from large size  | 1% - 5%   | -1% to - 5% |
