# Enchanting System

### Introduction

Character's abilities can be enhanced by enchanting their equipment, this will provide a boost to your current base states.\
\
Enchanting equipment requires a minimum of +7 equipment and costs 30 Adamantine Blessing and 10,000 Zeny. Enchanting allows up to five options to be added to the equipment. \
\
These options can be either a Buff or Debuff. The effectiveness of the options will depend on the [grade](/ragnarok-landverse-whitepaper/game-guide/character-progression/grade-up-system.md) of the weapon. Look for the NPC available in equipment upgrade area, and a list of Enchantment&#x20;

### Related NPC

<div align="left"><figure><img src="/files/j0MhDussg4JDQKy3gGgf" alt=""><figcaption><p>Speak with the Enchanter to enchant your equipment</p></figcaption></figure></div>

### Location

It is located in the equipment upgrade area of every city.

<figure><img src="/files/vDYizkq4pFWvuzVDu47C" alt=""><figcaption><p>Enchant Process</p></figcaption></figure>

### Options will depend on the [grade](/ragnarok-landverse-whitepaper/game-guide/character-progression/grade-up-system.md) of the weapon.

| ▲ Buff / ▼ Debuff | <p>Equipment<br>Un-Grade<br>Grade D</p>                                                                       | <p>Equipment<br>Grade C<br>Grade B</p>                                                                        | <p>Equipment<br>Grade A</p>                                                                                   | Equipment God Tier                                                           |
| ----------------- | ------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------- |
| Slot 1            | <mark style="color:blue;">▲</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**Buff**</mark> | <mark style="color:blue;">▲</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**Buff**</mark> | <mark style="color:blue;">▲</mark> <mark style="color:blue;">**Buff**</mark>                                  | <mark style="color:blue;">▲</mark> <mark style="color:blue;">**Buff**</mark> |
| Slot 2            | <mark style="color:blue;">▲</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**Buff**</mark> | <mark style="color:blue;">▲</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**Buff**</mark> | <mark style="color:blue;">▲</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**Buff**</mark> | <mark style="color:blue;">▲</mark> <mark style="color:blue;">**Buff**</mark> |
| Slot 3            | <mark style="color:red;">▼</mark> <mark style="color:red;"></mark><mark style="color:red;">**Debuff**</mark>  | <mark style="color:blue;">▲</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**Buff**</mark> | <mark style="color:blue;">▲</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**Buff**</mark> | <mark style="color:blue;">▲</mark> <mark style="color:blue;">**Buff**</mark> |
| Slot 4            | <mark style="color:red;">▼</mark> <mark style="color:red;"></mark><mark style="color:red;">**Debuff**</mark>  | <mark style="color:red;">▼</mark> <mark style="color:red;"></mark><mark style="color:red;">**Debuff**</mark>  | <mark style="color:blue;">▲</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**Buff**</mark> | <mark style="color:blue;">▲</mark> <mark style="color:blue;">**Buff**</mark> |
| Slot 5            | <mark style="color:red;">▼</mark> <mark style="color:red;"></mark><mark style="color:red;">**Debuff**</mark>  | <mark style="color:red;">▼</mark> <mark style="color:red;"></mark><mark style="color:red;">**Debuff**</mark>  | <mark style="color:red;">▼</mark> <mark style="color:red;"></mark><mark style="color:red;">**Debuff**</mark>  | <mark style="color:blue;">▲</mark> <mark style="color:blue;">**Buff**</mark> |

### Buff list

| Headgear                                                 | Buff Slot  | Debuff Slot                                |
| -------------------------------------------------------- | ---------- | ------------------------------------------ |
| Variable cast time                                       | -1% to -5% | +1% to +5%                                 |
| Reduces after-cast delay                                 | 1% - 5%    | - 1% to -5%                                |
| Reduces SP cost of skill                                 | 1% - 5%    | - 1% to 5%                                 |
| Increase Heal effectiveness                              | 1% - 20%   | - 1% to 20%                                |
| Increase the recovery power of the user's healing skills | 1% - 20%   | - 1% to 20%                                |
| Chance 5 % to drain hp from damage                       | 2% - 3%    | Drains 10 HP from the user every 5 seconds |
| Chance 5 % to drain sp from damage                       | 2% - 3%    | Drains 10 SP from the user every 5 seconds |

| Weapon (1 hand)          | Buff Slot | Debuff Slot |
| ------------------------ | --------- | ----------- |
| Increase ASPD            | 1-10%     | - 1 to 10%  |
| Increase ASPD            | 1-2       | - 1 to -2   |
| Increase Critical        | 1-10      | - 1 to -10  |
| Increase Critical Damage | 1%-10%    | - 1 to -10% |
| Increase Range Damage    | 1%-10%    | - 1 to -10% |
| Increase ATK             | 1-50      | - 1 to -50  |
| Increase MATK            | 1-50      | - 1 to -50  |
| Increase ATK             | 1-5%      | - 1% to -5% |
| Increase MATK            | 1-5%      | - 1% to 5%  |
| Hit                      | 1-20      | - 1 to -20  |

| 2 Handed Weapon          | Buff Slot | Debuff Slot |
| ------------------------ | --------- | ----------- |
| Increase ASPD            | 1% - 15%  | - 1 to 15%  |
| Increase ASPD            | 1 - 3     | - 1 to -3   |
| Increase Critical        | 1 - 15    | - 1 to -15  |
| Increase Critical Damage | 11% - 15% | - 1 to 15%  |
| Increase Range Damage    | 1% - 15%  | - 1 to 15%  |
| Increase ATK             | 1 - 75    | - 1 to -75  |
| Increase MATK            | 1 - 75    | - 1 to -75  |
| Increase ATK             | 1% - 7%   | - 1% to -7% |
| Increase MATK            | 1% - 7%   | - 1% to -7% |
| Increase HIT             | 1 - 30    | - 1 to -30  |

| Armor                      | Buff Slot | Debuff Slot |
| -------------------------- | --------- | ----------- |
| Increase ATK               | 1% - 10%  | -1% to -10% |
| Increase MATK              | 1% - 10%  | -1% to -10% |
| Increase DMG to small size | 1% - 10%  | -1% to -10% |
| Increase DMG to med size   | 1% - 10%  | -1% to -10% |
| Increase DMG to large size | 1% - 10%  | -1% to -10% |
| Increase DMG to demihuman  | 1% - 10%  | -1% to -10% |
| Increase DMG to Boss       | 1% - 10%  | -1% to -10% |
| Increase DEF               | 1% - 5%   | -1% to - 5% |
| Increase MDEF              | 1% - 5%   | -1% to - 5% |
| Reduce DMG from small size | 1% - 5%   | -1% to - 5% |
| Reduce DMG from med size   | 1% - 5%   | -1% to - 5% |
| Reduce DMG from large size | 1% - 5%   | -1% to - 5% |
| Reduce DMG from demihuman  | 1% - 5%   | -1% to - 5% |
| Reduce DMG from Boss       | 1% - 5%   | -1% to - 5% |

| Garment                    | Buff Slot | Debuff Slot |
| -------------------------- | --------- | ----------- |
| Increase ATK               | 1% - 10%  | -1% to -10% |
| Increase MATK              | 1% - 10%  | -1% to -10% |
| Increase DMG to small size | 1% - 10%  | -1% to -10% |
| Increase DMG to med size   | 1% - 10%  | -1% to -10% |
| Increase DMG to large size | 1% - 10%  | -1% to -10% |
| Increase DMG to demihuman  | 1% - 10%  | -1% to -10% |
| Increase DMG to Boss       | 1% - 10%  | -1% to -10% |
| Increase DEF               | 1% - 5%   | -1% to - 5% |
| Increase MDEF              | 1% - 5%   | -1% to - 5% |
| Reduce DMG from small size | 1% - 5%   | -1% to - 5% |
| Reduce DMG from med size   | 1% - 5%   | -1% to - 5% |
| Reduce DMG from large size | 1% - 5%   | -1% to - 5% |
| Reduce DMG from demihuman  | 1% - 5%   | -1% to - 5% |
| Reduce DMG from Boss       | 1% - 5%   | -1% to - 5% |

| Boots                      | Buff Slot | Debuff Slot |
| -------------------------- | --------- | ----------- |
| Increase ATK               | 1% - 10%  | -1% to -10% |
| Increase MATK              | 1% - 10%  | -1% to -10% |
| Increase DMG to small size | 1% - 10%  | -1% to -10% |
| Increase DMG to med size   | 1% - 10%  | -1% to -10% |
| Increase DMG to large size | 1% - 10%  | -1% to -10% |
| Increase DMG to demihuman  | 1% - 10%  | -1% to -10% |
| Increase DMG to Boss       | 1% - 10%  | -1% to -10% |
| Increase DEF               | 1% - 5%   | -1% to - 5% |
| Increase MDEF              | 1% - 5%   | -1% to - 5% |
| Reduce DMG from small size | 1% - 5%   | -1% to - 5% |
| Reduce DMG from med size   | 1% - 5%   | -1% to - 5% |
| Reduce DMG from large size | 1% - 5%   | -1% to - 5% |
| Reduce DMG from demihuman  | 1% - 5%   | -1% to - 5% |
| Reduce DMG from Boss       | 1% - 5%   | -1% to - 5% |

| Shield                         | Buff slot | Debuff Slot |
| ------------------------------ | --------- | ----------- |
| Increase Max HP                | 1% - 5%   | -1% to - 5% |
| Increase Max SP                | 1% - 5%   | -1% to - 5% |
| Increase Hit                   | 1 - 20    | -1 to -20   |
| Increase DEF                   | 1 - 25    | -1 to -25   |
| Increase MDEF                  | 1 - 25    | -1 to -25   |
| Increase Flee                  | 1 - 25    | -1 to -25   |
| Increase Perfect Dodge         | 1 - 10    | -1 to -10   |
| Reduce Damage from small size  | 1% - 5%   | -1% to - 5% |
| Reduce Damage from medium size | 1% - 5%   | -1% to - 5% |
| Reduce Damage from large size  | 1% - 5%   | -1% to - 5% |


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://maxion-1.gitbook.io/ragnarok-landverse-whitepaper/game-guide/character-progression/enchanting-system.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
