Thief
Last updated
Last updated
Thieves excel in having high flee and their ability to have high ASPD. Though their crude tutelage in fighting is all they have, they are learning the art of deceit and stealth to help them in the battlefield. Growing up in the desert town Morroc and the surrounding Sograt Desert and having witnessed firsthand the Destruction of Morroc, they have sworn to learn the shadow arts to always protect their hometown.
Thieves deal great amount of damage through their Double Attacks using a dagger or a bow. They can also hide from monsters and even Steal loot from these monsters, enabling them to acquire more Zeny at early stages.
Once you are Job Level 10, go to the Thief Guild in northwest Morroc moc_ruins 58 159. Once inside, go to the middle of the map at moc_prydb1 45/130. Afterwards, follow the hallway down and take the left gate at moc_prydb1 90/115. Talk to the Thief Guide (moc_prydb1 39, 129) who changes your job to Thief and rewards you.
To navigate, players can enter /navi moc_prydb1 45/130 in the chat to be guided to the location.
Skill | Description | Levels | Type |
---|---|---|---|
Removes Poison status from a targeted character. | 1 | Supportive | |
When attacking with Dagger class weapon, there is chance of inflicting double attacks. Skill level affects Double Attack chance and HIT bonus. This skill also affects Left-Hand damage of Katar class weapons. | 10 | Passive | |
Deals Poison elemental damage to a target that has a chance of inflicting Poison status. Target in Poison status recieves certain damage according MaxHP every second and reduced physical defense by 25%. Envenom inflicts normal damage, but gets additional damage according skill level. | 10 | Offensive | |
Hides under the ground to avoid enemy attack. Detection skills can cancel Hiding status. Demon, Insect and Boss monsters can detect character in Hiding status. Can be canceled by using the skill again. | 10 | Active | |
Increases FLEE. FLEE receives additional bonus upon reaching 2nd classes. This skill also slightly enhances the Movement Speed of Assassin classes. | 10 | Passive | |
Steals an item from a specified target. If target's DEX is higher than the caster, the success rate of stealing an item is decreased. This skill can't be used on Boss monsters and Players. Skill Modification | 10 | Active |
Quest Skills
Skill | Description | Levels | Type | Job Level Requirement | Quest |
Quickly move 5 cells backwards to position yourself safely away from threats. | 1 | Active | 35 | ||
Picks up a Stone from the ground. This skill fails, if the current Weight is more than 70%. | 1 | Active | 20 | ||
Kicks sand into enemy's face which will inflict 130% ATK Earth elemental physical damage and can inflict Blind on the target. | 1 | Offensive | 25 | ||
Attacks an enemy with a Stone which inflicts 50 damage that pierce enemy's defense and has a low chance of inflicting Stun or Blind statuses. Consumes 1 Stone. | 1 | Offensive | 15 |
Level | Bonus Stat |
---|---|
Level: 2 | Agi: 1 |
Level: 6 | Str: 1 |
Level: 10 | Dex: 1 |
Level: 14 | Vit: 1 |
Level: 18 | Int: 1 |
Level: 22 | Dex: 1 |
Level: 26 | Luk: 1 |
Level: 30 | Str: 1 |
Level: 33 | Agi: 1 |
Level: 36 | Agi: 1 |
Level: 38 | Str: 1 |
Level: 40 | Luk: 1 |
Level: 42 | Dex: 1 |
Level: 44 | Vit: 1 |
Level: 46 | Luk: 1 |
Level: 47 | Str: 1 |
Level: 49 | Dex: 1 |
Level: 50 | Agi: 1 |
The table above shows the various bonus stats gained by a character at different levels. Each row represents a different level, and the columns show the specific bonus stat gained at that level. The bonus stats include Dex (Dexterity), Str (Strength), Int (Intelligence), Luk (Luck), Agi (Agility), and Vit (Vitality). For example, at Level 2, the character gains 1 point in Agi. At Level 6, the character gains 1 point in Str.
Equip | Attack Speed | From Novice |
---|---|---|
Bare Handed | 156 | 0 |
Shield | -6 | +4 |
Dagger | -8 | +7 |
Sword (One Handed) | -10 | +7 |
Axe (One Handed) | -20 | −10 |
Bow | -13 | N/A |
ASPD Potions | Usable |
---|---|
✔ | |
✔ | |
✘ |
Concentration
Awakening
Berserk