Alchemist (2-2)
Last updated
Last updated
The Alchemist is a class which optimizes Potion Creation and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).
Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:
Minimum Job level requirement: 40.
If Job level is between 40 to 49, >10,000 gear score required.
If Job level is 50, 5,000 gear score required.
After completing these tests, the player will be transformed into an Alchemist.
Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click here.
Flings a bottle of acid at an enemy that has the chance of damaging the target's Armor or causing the Bleeding effect. Damage increases with the skill level of Learning Potion and the chance to inflict Bleeding is reduced by the target's immunity. Consumes 1 Acid Bottle.
5
Offensive
Throws a Potion to an ally that will immediately take effect. Skill level determines the type of Potion thrown and the increased Recovery Amount of the Potion. When used on a Homunculus, the Recovery Amount will be greately increased.
5
Supportive
Protects a targeted ally's Weapon from damage in battle and Strip effect for the skill's duration. Consumes 1 Glistening Coat.
5
Supportive
Increases damage inflicted with Axe and One-handed Sword class weapons.
10
Passive
Protects a targeted ally's Helmet from damage in battle and Strip effect for the skill's duration. Consumes 1 Glistening Coat.
5
Supportive
Targets an area of 3x3 and set it on fire by throwing a Fire Bottle to inflict Fire elemental physical damage to enemies which steps into it's range. The flames will not push back enemies, but it has a chance of destroying the Weapons of enemies. Damage increases with the skill level of Learning Potion. Consumes 1 Fire Bottle.
5
Active
Increases effectiveness of HP Recovery Potions, as well as increases Potion creation success rate.
10
Passive
Enables crafting of Potions and Chemicals. The correct Potion Creation Guide is needed for the creation of specific Potions. Consumes 1 Medicine Bowl.
10
Supportive
Summons Plant monster to a targeted cell. Monster will disappear after the skill's duration. Skill level affects the type of Plant monster that is summoned, as well as the monster's MaxHP. Caster can only summon monsters of the same type at once. Consumes 1 Plant Bottle.
5
Supportive
Summons a Marine Sphere to a targeted cell. Marine Spheres will cast Self-Destruct upon receiving damage. Up to three can be summoned and in PVP areas it can damage yourself and allies as well. Consumes 1 Marine Sphere Bottle.
5
Supportive
Protects a targeted ally's Shield from damage in battle and Strip effect for the skill's duration. Consumes 1 Glistening Coat.
5
Supportive
Protects a targeted ally's Armor from damage in battle and Strip effect for the skill's duration. Consumes 1 Glistening Coat.
5
Supportive
Quest Skills
A skill that is fundamental in enabling the creation of Homunculus.
1
Passive
N/A
Bioethics Quest
The Alchemist Skill Quests give Alchemists access to the Homunculus skill tree by granting the Bioethics skill. In addition, it allows them to obtain a new Creation Guide to create Elemental Resistance Potions using their Prepare Potion skill.
Homunculus Skills
Summons an existing Homunculus that was stored by using the Rest skill or create an Homunculus by consuming 1 Embryo.
1
Supportive
Revives a Homunculus that has been defeated in battle.
5
Supportive
Let's your Homunculus rest. This skill is only usable if the Homunculus has at least 80% of it's MaxHP. Homunculus can be summoned again with the Call Homunculus skill.
1
Supportive
Soul Link
Forces the consume of Berserk Potions upon any job class. However, the duration of the increase in Attack Speed from this skill lasts only half as long as the Berserk Potion item. Consumes 2 Berserk Potions.
1
Supportive
Consume 200 SP in order to make 200 attempts to create White Potions every 0.005 seconds. This skill has the same success rate as the Pharmacy skill and has a 3 second Casting Time that is unaffected by DEX. Each cast requires enough materials to craft 200 White Potions.
1
Active
This skill is only enabled with a Super Novice in the party. Consume 200 SP in order to make 200 attempts to create a White Slim Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill and has a 3 second Casting Time that is unaffected by DEX. Each cast requires enough materials to craft 200 White Slim Potions.
1
Active
This skill is only enabled with a Taekwon in the party. Consume 200 SP in order to create 100 Alcohol, 50 Acid Bottle and 50 Fire Bottle at once. Each cast requires 50 Fabric, 50 Empty Bottle and enough materials to craft the produced items.
1
Active
1
Int: 1
2
Dex: 1
3
Dex: 1
6
Str: 1
8
Dex: 1
9
Int: 1
11
Agi: 1
13
Dex: 1
14
Agi: 1
15
Str: 1
17
Int: 1
19
Dex: 1
20
Vit: 1
21
Dex: 1
23
Int: 1
24
Int: 1
25
Dex: 1
26
Str: 1
28
Dex: 1
29
Int: 1
31
Vit: 1
32
Dex: 1
34
Str: 1
36
Vit: 1
38
Int: 1
40
Agi: 1
43
Str: 1
45
Agi: 1
49
Agi: 1
50
Agi: 1
This table shows the various bonus stats that a character can receive as they level up. Each row represents a specific level, and the corresponding bonus stat that is granted at that level. For example, at level 1, the character will receive 1 point in the Int stat, and at level 2, the character will receive 1 point in the Dex stat. The bonus stats that are granted at each level can vary, and in this case, the character can receive points in Vitality, Strength, Dexterity, Agility, and Luck stats at different levels.
Bare Handed
156
0
Shield
-4
+1
Dagger
-10
+2
Sword (One Handed)
-5
+7
Axe (One Handed)
-5
+3
Axe (Two Handed)
-12
+3
Mace
-5
+5
✔
✔
✔
Concentration
Awakening
Berserk