Episode 4.0
Last updated
Last updated
Episode 4.0
This means every feature, quest, and adventure planned for this patch is now live and ready for you to explore. Our team has worked tirelessly to bring you the best experience possible, and we can’t wait for you to dive in.
Before diving into anything for the 4.0 Brasilis & Dewata patch, players must unlock the story quest.
Brimming with colossal plants and trees, Brasilis boasts a tropical climate that lures botanists and tourists from Rune Midgard. Here, flora and fauna flourish with unparalleled vigor, creating a paradise of natural wonders. But beneath its serene exterior lies a realm of mystery and unease. Just like its real-world counterpart, Brasilis is a place of exotic beauty and hidden darkness, enticing adventurous spirits from afar.
Legend speaks of Iara, a woman who met her fate at Brasilis’ great waterfalls, transforming into a mermaid who lures native men to their doom. Townsfolk dismiss this as a mere tale to frighten children, yet whispers of truth linger. Travelers with loved ones are cautioned to remain in town, as even young boys aren’t safe from the eerie mysteries that lurk in the night.
Upon arrival, prepare to be captivated by Brasilis’ breathtaking sights, especially the melodious roar of its magnificent waterfalls.
Brasilis can be accessed from Alberta by speaking to Crewman on the docks /navi alberta 240, 69 There is a 10,000 Zeny fee to set sail.
Brasilis
Brasilis Field
Brasilis Dungeon F1, Beyond the Waterfall
Brasilis Dungeon F2, Beyond the Waterfall
Adventurers must complete the story quest to enter the dungeon.
A uniquely mechanized dungeon with tougher bosses than before. Players can defeat the boss a maximum of once per week (Reset Time: Sunday 23:59 GMT+8). If you fail to defeat the boss, you must wait for a 24-hour cooldown before attempting again. This cooldown is linked to your account.
Players can undertake a Weekly Quest once a week for Bra Coin rewards. These Bra Coins, along with Fierce Fragments, can be converted into Firce Coins to exchange for EP Equipment.
A special shop where you can use Fierce Coins to exchange for exclusive Garment, Shoes, and Accessory L items waiting just for you.
Additionally, defeating monsters in the Brasilis Dungeon comes with a 0.01% chance of obtaining a Fierce Soul, adding another level of thrill and challenge into your journey. Prepare your gear and brace yourself for the exploration of Brasilis Dungeon’s depths, where heart-pounding encounters and unique treasures are in store!
Venture into a mystical map inspired by Indonesia. Welcome to Dewata, an island of wonders where two worlds meet. Here, a vibrant community embraces the outside world, while a proud tribe preserves ancient warrior traditions. As you step onto the island, a city cradled by nature greets you. Friendly locals eagerly share stories of their rich culture and heritage, drawing you into their way of life.
But beyond this serene city lies the realm of the Jaty Tribe. In these lands, time stands still, and ancient customs thrive. To explore further, you must earn the trust of the Jaty people. Only then can you venture into Dewata’s more treacherous regions. One such perilous place is the area surrounding the formidable Karakatau Volcano, where deadly Comodo Lizards dwell. The island is alive with legends, waiting for those brave enough to uncover them. Are you ready to embrace the adventure that Dewata offers?
Dewata can be accessed from Alberta by speaking to Dewata Sailor on the docks /navi alberta 239, 47 There is a 10,000 Zeny fee to set sail.
Dewata
Entrance to Dewata Dungeon
Dewata Dungeon 01, Volcanic Island of Krakatoa
Dewata Dungeon 02, Tina Grace Cave
Adventurers must complete the story quest to enter the dungeon.
A uniquely mechanized dungeon with tougher bosses than before. Players can defeat the boss a maximum of once per week (Reset Time: Sunday 23:59 GMT+8). If you fail to defeat the boss, you must wait for a 24-hour cooldown before attempting again. This cooldown is linked to your account.
Players can undertake a Weekly Quest once a week for Dew Coin rewards. These Dew Coins, along with Nightmare Fragments, can be converted into Nightmare Coins to exchange for EP Equipment.
A special shop where you can use Nightmare Coins to exchange for exclusive Headgear , Armor, and Accessory R items waiting just for you.
Additionally, defeating monsters in the Dewata Dungeon comes with a 0.01% chance of obtaining a Nightmare Soul, adding another level of thrill and challenge into your journey. Prepare your gear and brace yourself for the exploration of Dewata Dungeon’s depths, where heart-pounding encounters and unique treasures are in store!
Equipment & EP Option System
Only EP 4.0 equipment can utilize the Option System.
After exchanging Nightmare Coins or Fierce Coins for equipment, players will initially receive base equipment without any options.
Upon exchanging, players receive base equipment with no options.
Players can enhance their equipment with options by:
The options are categorized into several types: Strength, ATK Type, Physical Type, Critical Type, Evasion, Ranged Type, Assist Ability, Spell Ability, Healer. The system randomly assigns options to the equipment.
Players must use 5 Souls of Abyssal and 500k zeny for each option enhancement.
For equipment at +7, players can choose the option type directly.
Option enhancements for non-L R accessory equipment can be applied up to 2 times, randomly selected from categories such as Strength, ATK Type, Physical Type, Critical Type, Evasion, Ranged Type, Assist Ability, Spell Ability, Healer.
If the equipment is +7, players can choose the option category for each enhancement.
L R accessory equipment can also be enhanced up to 2 times, with options randomly from all categories.
For L R accessories, the choice of option type is available only for the third enhancement only.
For the final (third) enhancement, 15 Souls of Abyssal and 1m zeny are required, and this option is exclusively for L R accessory equipment.
Options can be reset using 300k zeny + 3 Silvervine. Upon resetting, the item reverts to its base form without any options.
*A maximum of 2 enhancements is possible for non-L R accessory equipment, and 3 enhancements for L R accessory equipment.
1st Option
95%
2nd Option
70%
3rd Option
50%
Reset Option
100%
Ability
Slot One
Slot Two
Slot Three (Accessory L R)
HP
+300
+400
+500
–
–
+400
+500
–
–
–
+500
–
–
–
–
VIT
+1
+2
+3
–
–
+2
+3
+4
–
–
+3
+4
+5
–
–
DEF
+3
+6
+9
–
–
+6
+9
+12
–
–
+9
+12
–
–
–
Ability
Slot One
Slot Two
Slot Three (Accessory L R)
ATK
+1%
+2%
+3%
–
–
+2%
+3%
–
–
–
+3%
–
–
–
–
STR
+1
+2
+3
–
–
+2
+3
+4
–
–
+3
+4
+5
–
–
Fighting Spirit
1
2
3
–
–
2
3
4
–
–
3
4
5
6
–
Physical Type
Ability
Slot One
Slot Two
Slot Three (Accessory L R)
HP
+100
+200
–
–
–
+200
+300
–
–
–
+300
–
–
–
–
LUK
+1
+2
–
–
–
+2
+3
–
–
–
+3
+4
–
–
–
AGI
+1
+2
–
–
–
+2
+3
–
–
–
+3
+4
–
–
–
DEF
+3
+6
–
–
–
+6
+9
–
–
–
+9
–
–
–
–
ASPD
–
–
–
–
–
–
–
–
–
–
1
–
–
–
–
Critical Type
Ability
Slot One
Slot Two
Slot Three (Accessory L R)
LUK
+1
+2
+3
+4
–
+2
+3
+4
+5
–
+3
+4
+5
–
–
STR
+1
+2
+3
–
–
+2
+3
–
–
–
+4
–
–
–
–
CRIT
+5
–
–
–
–
+5
+7
–
–
–
+5
+7
–
–
–
Sharp
1
–
–
–
–
1
2
–
–
–
1
2
3
–
–
Evasion Type
Ability
Slot One
Slot Two
Slot Three (Accessory L R)
LUK
+1
+2
+3
–
–
+2
+3
+4
–
–
+3
+4
+5
–
–
AGI
+1
+2
+3
–
–
+2
+3
+4
–
–
+2
+3
+4
+5
–
Flee
1
3
–
–
–
3
6
–
–
–
6
12
–
–
–
Ranged Type
Ability
Slot One
Slot Two
Slot Three (Accessory L R)
DEX
+1
+2
+3
–
–
+2
+3
+4
–
–
+3
+4
+5
–
–
LUK
+1
+2
+3
+4
–
+2
+3
+4
–
–
+3
+4
+5
–
–
CRIT
+5
–
–
–
–
+5
–
–
–
–
+5
–
–
–
–
Expert Archer
1
2
–
–
–
1
2
3
–
–
1
2
3
4
5
Assist Ability Type
Ability
Slot One
Slot Two
Slot Three (Accessory L R)
HP
200
–
–
–
–
300
–
–
–
–
300
–
–
–
–
SP
100
–
–
–
–
150
–
–
–
–
150
–
–
–
–
DEF
6
–
–
–
–
9
–
–
–
–
9
–
–
–
–
MDEF
4
–
–
–
–
6
–
–
–
–
9
–
–
–
–
STR
1
–
–
–
–
1
–
–
–
–
2
–
–
–
–
VIT
1
–
–
–
–
1
–
–
–
–
2
–
–
–
–
DEX
1
–
–
–
–
1
–
–
–
–
2
–
–
–
–
AGI
1
–
–
–
–
1
–
–
–
–
2
–
–
–
–
Spell Ability Type
Ability
Slot One
Slot Two
Slot Three (Accessory L R)
HP
+100
+200
–
–
–
+200
+300
–
–
–
+200
+300
–
–
–
INT
+1
+2
–
–
–
+2
+3
–
–
–
+2
+3
+4
–
–
DEX
+1
+2
–
–
–
+2
+3
–
–
–
+2
+3
+4
–
–
Spell
–
–
–
–
–
–
–
–
–
–
1
–
–
–
–
Healer Type
Ability
Slot One
Slot Two
Slot Three (Accessory L R)
INT
+1
+2
+3
–
–
+2
+3
+4
–
–
+3
+4
–
–
–
DEX
+1
+2
+3
–
–
+2
+3
+4
–
–
+3
+4
–
–
–
MATK
–
–
–
–
–
+1%
–
–
–
–
+1%
+2%
+3%
–
–
Archbishop / Heal
1
–
–
–
–
1
2
–
–
–
1
2
3
4
–