Knight (2-1)

The Knight class is the primary second job for the Swordman class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the Swordman's swords. They are also allowed to acquire powerful AoE skills like the famed Bowling Bash and the spear exclusive skill, Brandish Spear.

Job Change Guide

To change into a Knight from a Swordman, speak to the Chivalry Captain (prt_in 88/101) once you have fulfilled the following requirements:

  • Minimum Job level requirement: 40.

  • Need to have over 10,000 gear score (Job < 50)

  • 5,000 gear score (Job 50)

Class Data

See Swordman Skills for first class skills.

SkillDescriptionLevelsType

Strikes an enemy with massive force, causing it to get knocked back and damage other enemies that happen to be in it's path. Skill deals Always does 5 hits when equipped Two-Handed Sword, regardless of the number of monsters. Skill modification

10

Offensive

Only available when riding an animal. Swings a spear with powerful force from the distance that will inflict physical damage to a target and its surrounding. Selected target acts as the center of area of damage. STR affects damage inflicted. When used, character will unable to change weapon for a short duration. Requires Spear.

10

Offensive

Increases Attack Speed while mounted on a Pecopeco. Mastering this skill raises the Attack Speed so that the penalty while mounted on a Pecopeco is fully nullified.

5

Passive

After receiving melee damage from an enemy, automatically retaliate with a mighty Critical attack.

5

Active

Enables riding of Peco Peco.

1

Passive

Attacks an enemy by using a thrusting stab with a number of additional hits that depend on the monster's size. When used, HIT is increased based on skill level. Requires Spear.

10

Offensive

Throws a spear at a target inflicting long range physical damage. At level 1, this skill only inflicts melee physical damage. Requires Spear.

5

Offensive

Increases Attack Speed when using Spear weapons for skill duration. If you exchange it with a non-Spear class weapon, the effect is removed.

10

Passive

Deeply pierces a target with a spear, inflicting long range physical damage to all enemies between caster and target then knocking them 6 cells backward. Requires Spear.

10

Offensive

Temporarily increases Attack Speed, Critical and HIT for the duration of skill. The effect will be canceled when the caster removes the weapon or change to a non-Two-handed Sword class weapon. Quagmire and Decrease Agility skill can also remove the skill effect. Requires Two-handed Sword.

10

Supportive

Quest Skills

SkillDescriptionLevelsTypeJob Level RequirementQuest

Charges toward a distant enemy, dealing 700% ATK and causing 2 cell knock-back. In PvP enviroment the knock-back is 4 cells, but doesn't work in Siege areas.

1

Offensive

40

Charge Attack Quest

SkillDescriptionLevelsType

Increases Attack Speed when using a One-Handed Sword class weapons. Activating this skill cancels the effect of any Potions that have a similar effect, but it is possible to use these Potions after One-Hand Quicken has been cast. Unequipping the Sword will cancel this skill's effect.

1

Supportive

Job Bonuses

LevelBonus Stat

1

Vit: 1

3

Vit: 1

4

Str: 1

5

Luk: 1

8

Vit: 1

10

Str: 1

11

Dex: 1

12

Vit: 1

13

Agi: 1

15

Str: 1

17

Vit: 1

18

Vit: 1

19

Dex: 1

20

Luk: 1

21

Str: 1

23

Vit: 1

27

Str: 1

28

Luk: 1

29

Vit: 1

31

Dex: 1

33

Str: 1

36

Vit: 1

37

Luk: 1

38

Agi: 1

40

Dex: 1

43

Vit: 1

46

Str: 1

47

Str: 1

48

Dex: 1

49

Dex: 1

This table shows the various bonus stats that a character can receive as they level up. Each row represents a specific level, and the corresponding bonus stat that is granted at that level. For example, at level 1, the character will receive 1 point in the Vitality stat, and at level 4, the character will receive 1 point in the Strength stat. The bonus stats that are granted at each level can vary, and in this case, the character can receive points in Vitality, Strength, Dexterity, Agility, and Luck stats at different levels.

ASPD

EquipAttack SpeedFrom Swordman

Bare Handed

156

0

Shield

-5

0

Dagger

-9

โˆ’2

Sword (One Handed)

-5

+2

Sword (Two Handed)

-12

+2

Axe (One Handed)

-10

+5

Axe (Two Handed)

-15

+5

Mace

-5

+5

Spear (One Handed)

-15

+2

Spear (Two Handed)

-25

0

ASPD PotionsUsable

โœ”

โœ”

โœ”

Last updated