Swordman

Swordmen are strong-willed fighters seeking to lead with their sword and shield. Though stubborn like the waves of the sea, swordmen are able to use their high attack skills to change the tide of the battlefield. Growing up in Prontera and its nearby town Izlude, they have learned that the best defense is the best offense.

Swordmen tend to have high ATK from swords and their skills boost the damage of these weapons. They can wear heavy armor and shield to boost their DEF and their high HP pool from skills and HP bonus significantly help with tanking mobs.

Job Changing

Once you reach Job Level 10, go to Izlude and enter the Swordman Guild on the west side of town at (Izlude 52 / 137). Talk to the Swordman NPC in the center room behind the desk who will change your job to Swordman.

Tips Empty Bottle can be purchased from NPC located in Comodo (cmd_in01 79 182).

Class Data

Skills

SkillDescriptionLevelsType

Hits an enemy with crushing force. If Fatal Blow skill is learned, Bash will have an added Stun effect at Level 6 and higher.

10

Offensive

Enables attacking and moving while receiving damage, but not effective when attacked by magic and offensive skills. Endure status will be canceled after caster is hit by 7 attacks. Has no effect in War of Emperium area.

10

Active

Restores HP every 10 seconds while idle. MaxHP affects how much HP is restored by this skill.

10

Passive

Uses 30 SP to inflict Fire elemental damage on 5x5 AoE around the caster and push them 2 cells backward. For 10 sec after Magnum Break, caster's weapon will receive 20% Fire elemental attack enhancement.

10

Offensive

Enrages a target, reducing Defense by VIT on Player and physical defense on Monster, while increasing it's Attack Power. Can't be used on Undead and Boss monsters.

10

Active

Increases One-Handed Sword and Dagger class weapon damage.

10

Passive

Increases Two-Handed Sword class weapon damage.

10

Passive

Quest Skills

SkillDescriptionLevelsTypeJob Level RequirementQuest

Empowered by rage, character enters a condition that is equivalent to Level 10 Provoke status when HP is reduced to less than 25% of MaxHP. Provoked status lasts until character HP is restored to more than 25% of MaxHP or if Provoke effect is nullified.

1

Passive

Inflicts Stun status on target when using Level 6 Bash or higher. The chance of inflicting Stun increases with Bash skill level and Base Level of the caster.

1

Passive

Restores HP every 10 seconds while idle. MaxHP affects how much HP is restored by this skill.

1

Passive

Job Bonuses

LevelBonus Stat

Level: 2

Str: 1

Level: 6

Vit: 1

Level: 10

Dex: 1

Level: 14

Str: 1

Level: 18

Vit: 1

Level: 22

Dex: 1

Level: 26

Luk: 1

Level: 30

Agi: 1

Level: 33

Str: 1

Level: 36

Dex: 1

Level: 38

Vit: 1

Level: 40

Str: 1

Level: 42

Vit: 1

Level: 44

Luk: 1

Level: 46

Agi: 1

Level: 47

Str: 1

Level: 49

Str: 1

Level: 50

Str: 1

The table above shows the various bonus stats gained by a character at different levels. Each row represents a different level, and the columns show the specific bonus stat gained at that level. The bonus stats include Str (Strength), Vit (Vitality), Dex (Dexterity), Luk (Luck), and Agi (Agility). For example, at Level 2, the character gains 1 point in Str. At Level 6, the character gains 1 point in Vit.

ASPD

EquipAttack SpeedFrom Novice

Bare Handed

156

0

Shield

-5

+5

Dagger

-7

+8

Sword (One Handed)

-7

+10

Sword (Two Handed)

-14

N/A

Axe (One Handed)

-15

โˆ’5

Axe (Two Handed)

-20

N/A

Mace

-10

0

Spear (One Handed)

-17

N/A

Spear (Two Handed)

-25

N/A

ASPD PotionsUsable

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