🪄ระบบเอนชานต์
Last updated
Last updated
ผู้เล่นสามารถเพิ่มความสามารถของตัวละครได้โดยการเสริมประสิทธิภาพให้กับอุปกรณ์ของผู้เล่นด้วยระบบ Enchanting แบบใหม่
อุปกรณ์ที่ต้องการเอนชานต์ต้องเป็นอุปกรณ์ +7 ขึ้นไป และมีค่าใช้จ่ายโดยใช้ Vybranium Blessing และ Zeny ขึ้นอยู่กับ ระดับ (Tier) ของอุปกรณ์นั้นๆโดยผู้เล่นสามารถดู Tier List ได้ที่ Equipment Tier Lists การเอนชานต์อุปกรณ์จะทำให้สามารถเพิ่มออปชันให้กับอุปกรณ์ได้สูงสุดห้าออปชัน ออปชันเหล่านี้อาจเป็นได้ทั้งบัฟหรือดีบัฟ เอฟเฟ็กต์ของออปชันจะขึ้นอยู่กับ grade และ Tier ของอุปกรณ์สวมใส่ โดยไม่อิงจากส่วนที่สวมใส่ไว้ในตัวละคร มองหา NPC ที่ชื่อว่า "Enchanter" ที่อยู่ในโซนตีบวก และ Enchantment ของทุกเมือง.
ตั้งอยู่ในแมพอัปเกรดอุปกรณ์ของทุกเมือง
▲ Buff / ▼ Debuff
Equipment Un Grade - Grade D
Equipment Grade C
Equipment Grade B
Equipment Grade A
Equipment Grade Godly
Slot 1
▲ Buff
▲ Buff
▲ Buff
▲ Buff
▲ Buff
Slot 2
▲ Buff
▲ Buff
▲ Buff
▲ Buff
▲ Buff
Slot 3
▼ Debuff
▲ Buff
▲ Buff
▲ Buff
▲ Buff
Slot 4
▼ Debuff
▼ Debuff
▲ Buff
▲ Buff
▲ Buff
Slot 5
▼ Debuff
▼ Debuff
▼ Debuff
▲ Buff
Special Option
ผู้เล่นสามารถ Enchant Option ให้กับอุปกรณ์สวมใส่และอาวุธได้ทุกส่วน โดยจะแบ่งออกเป็น 3 ประเภท ดังนี้
การ Enchant Option ให้กับอาวุธ ผู้เล่นจะได้รับคุณสมบัติพิเศษแบบสุ่ม 5 แถว โดยจะได้รับ Buff และ Debuff ตามเกรดของอาวุธ ซึ่งในแต่ละ Tier แตกต่างกันไป
เช่น เมื่อผู้เล่น ทำการ Enchant Options ให้กับอาวุธ Tier 4 ไม่มีเกรด ได้รับ "Atk+20" "Atk+20" "MATK -11" "HIT -4" "ASPD -1%" เท่ากับว่าเมื่อผู้เล่นสวมใส่อาวุธชิ้นนั้นก็จะได้รับค่าสถานะ ATK +40 MATK -11 HIT -4 ASPD -1%
ATK +1~5
ATK -1~5
ATK +1~2%
ATK -1~2%
MATK +1~5
MATK -1~5
MATK +1~2%
MATK -1~2%
HIT +1~2
HIT -1~2
Long Range Attack +1~2%
Long Range Attack -1~2%
CRI Rate +1
CRI Rate -1
CRI Damage +1~2%
CRI Damage -1~2%
ASPD +1%
ASPD -1%
Perfect Dodge +1
Perfect Dodge -1
Dealing damage on small size +1~2%
Dealing damage on small size -1~2%
Dealing damage on medium size +1~2%
Dealing damage on medium size -1~2%
Dealing damage on large size +1~2%
Dealing damage on large size -1~2%
Dealing damage on boss monster +1~2%
Dealing damage on boss monster -1~2%
Increase effectiveness healing skill 1%
Decrease effectiveness healing skill 1%
Increase damage on player 1~2%
Decrease damage on player 1~2%
ATK +6~10
ATK -6~10
ATK +1~4%
ATK -1~4%
MATK +6~10
MATK -6~10
MATK +1~4%
MATK -1~4%
HIT +1~4
HIT -1~4
Long Range Attack +1~4%
Long Range Attack -1~4%
CRI Rate +1~2
CRI Rate -1~2
CRI Damage +1~4%
CRI Damage -1~4%
ASPD +1~2%
ASPD -1~2%
Perfect Dodge +1~2
Perfect Dodge -1~2
Dealing damage on small size +1~4%
Dealing damage on small size -1~4%
Dealing damage on medium size +1~4%
Dealing damage on medium size -1~4%
Dealing damage on large size +1~4%
Dealing damage on large size -1~4%
Dealing damage on boss monster +1~4%
Dealing damage on boss monster -1~4%
Increase effectiveness healing skill +1%
Decrease effectiveness healing skill 1%
Increase damage on player 1~4%
Decrease damage on player 1~4%
ATK +8~15
ATK -8~15
ATK +3~6%
ATK -3~6%
MATK +8~15
MATK -8~15
MATK +3~6%
MATK -3~6%
HIT +2~6
HIT -2~6
Long Range Attack +2~6%
Long Range Attack -2-6%
CRI Rate +1~3
CRI Rate -1~3
CRI Damage +3~6%
CRI Damage -3~6%
ASPD +1~3%
ASPD -1~3%
Perfect Dodge +1~3
Perfect Dodge -1~3
Dealing damage on small size +3~6%
Dealing damage on small size -3~6%
Dealing damage on medium size +3~6%
Dealing damage on medium size -3~6%
Dealing damage on large size +3~6%
Dealing damage on large size -3~6%
Dealing damage on boss monster +3~6%
Dealing damage on boss monster -3~6%
Increase effectiveness healing skill 1~3%
Decrease effectiveness healing skill 1~3%
Increase damage on player 3~6%
Decrease damage on player 3~6%
ATK +11~20
ATK -11~20
ATK +4~8%
ATK -4~8%
MATK +11~20
MATK -11~20
MATK +4~8%
MATK -4~8%
HIT +4~8
HIT -4~8
Long Range Attack +4~8%
Long Range Attack -4-8%
CRI Rate +3~5
CRI Rate -3~5
CRI Damage +4~8%
CRI Damage -4~8%
ASPD +1~4%
ASPD -1~4%
Perfect Dodge +1~4
Perfect Dodge -1~4
Dealing damage on small size +4~8%
Dealing damage on small size -4~8%
Dealing damage on medium size +4~8%
Dealing damage on medium size -4~8%
Dealing damage on large size +4~8%
Dealing damage on large size -4~8%
Dealing damage on boss monster +4~8%
Dealing damage on boss monster -4~8%
Increase effectiveness healing skill 2~4%
Decrease effectiveness healing skill 2~4%
Increase damage on player 4~8%
Decrease damage on player 4~8%
ATK +13~25
ATK -13~25
ATK +5~10%
ATK -5~10%
MATK +13~25
MATK -5~20
MATK +5~10%
MATK -5~10%
HIT +6~10
HIT -6~10
Long Range Attack +5~10%
Long Range Attack -5~10%
CRI Rate +4~7
CRI Rate -4~7
CRI Damage +8~10%
CRI Damage -8~10%
ASPD +1~5%
ASPD -1~5%
ASPD +1
ASPD -1
Perfect Dodge +1~5
Perfect Dodge -1~5
Dealing damage on small size +5~10%
Dealing damage on small size -5~10%
Dealing damage on medium size +5~10%
Dealing damage on medium size -5~10%
Dealing damage on large size +5~10%
Dealing damage on large size -5~10%
Dealing damage on boss monster +5~10%
Dealing damage on boss monster -5~10%
Increase effectiveness healing skill +3~5%
Decrease effectiveness healing skill 3~5%
Increase damage on player 5~10%
Decrease damage on player 5~10%
ATK +13~25
ATK -13~25
ATK +5~12%
ATK -5~12%
MATK +13~25
MATK -13~25
MATK +5~12%
MATK -5~12%
HIT +8~15
HIT -8~15
Long Range Attack +5~12%
Long Range Attack -5~12%
CRI Rate +5~10
CRI Rate -5~10
CRI Damage +8~12%
CRI Damage -8~12%
ASPD +1
ASPD -1
Perfect Dodge +1~5
Perfect Dodge -1~5
Dealing damage on small size +6~12%
Dealing damage on small size -6~12%
Dealing damage on medium size +6~12%
Dealing damage on medium size -6~12%
Dealing damage on large size +6~12%
Dealing damage on large size -6~12%
Dealing damage on boss monster +6~12%
Dealing damage on boss monster -6~12%
Increase effectiveness healing skill 3~5%
Decrease effectiveness healing skill 3~5%
Increase damage on player 6~12%
Decrease damage on player 6~12%
ATK +15~30
ATK -15~30
ATK +5~12%
ATK -5~12%
MATK +10~30
MATK -10~30
MATK +5~12%
MATK -5~12%
HIT +1~20
HIT -1~20
Long Range Attack +5~12%
Long Range Attack -5~12%
CRI Rate +6~12
CRI Rate -6~12
CRI Damage +8~15%
CRI Damage -8~15%
ASPD +1~2
ASPD -1~2
Perfect Dodge +1~7
Perfect Dodge -1~7
Dealing damage on small size +7~14%
Dealing damage on small size -7~14%
Dealing damage on medium size +7~14%
Dealing damage on medium size -7~14%
Dealing damage on large size +7~14%
Dealing damage on large size -7~14%
Dealing damage on boss monster +7~14%
Dealing damage on boss monster -7~14%
Increase effectiveness healing skill 4~7%
Decrease effectiveness healing skill 4~7%
Increase damage on player 7~14%
Decrease damage on player 7~14%
การ Enchant Option ให้กับอุปกรณ์ป้องกัน ผู้เล่นจะได้รับคุณสมบัติพิเศษแบบสุ่ม 5 แถว โดยจะได้รับ Buff และ Debuff ตามเกรดของอุปกรณ์ป้องกัน ซึ่งในแต่ละ Tier แตกต่างกันไป ผู้เล่นสามารถเสริม Option ให้กับอุปกรณ์ป้องกันได้ทั้งหมด 5 ส่วน คือ "Headgears" ส่วนหัว "Armors" เกราะ "Shields" โล่ "Garments" ผ้าคลุม "Footgear" รองเท้า
เช่น
เมื่อผู้เล่น ทำการ Enchant Options ให้กับอุปกรณ์ป้องกัน "ส่วนหัว" Tier 5 ไม่มีเกรด และ ได้รับสถานะ "Dealing damage on player +2%" "Dealing damage on player +4%" "ASPD -1" "DEF -7 " "MDEF -3" เท่ากับว่าอุปกรณ์ป้องกันของคุณเมื่อสวมใส่ก็จะได้รับสถานะ "Dealing damage on player +6%" "ASPD -1" "DEF -7" "MDEF -3"
เมื่อผู้เล่น ทำการ Enchant Options ให้กับอุปกรณ์ป้องกัน "เกราะ" Tier 5 ไม่มีเกรด และ ได้รับสถานะ "ASPD +1" "Dealing damage on player +4%" "MAX SP -2%" "DEF -4" "FLEE -1" เท่ากับว่าอุปกรณ์ป้องกันของคุณเมื่อสวมใส่ก็จะได้รับสถานะ "ASPD +1" "Dealing damage on player +4%" "MAX SP -2%" "DEF -4" "FLEE -1"
และถ้าหากคุณทำการสวมใส่อุปกรณ์ป้องกันทั้ง "ส่วนหัว" และ "เกราะ" พร้อมกัน ผลรวมของ Enchant Option คือ Dealing damage on player +10% DEF -11 MDEF -3 MAX SP -2% FLEE -1
เมื่อสวมใส่ไอเท็มทั้งสองชิ้นพร้อมกัน ค่าสถานะของ Option Buff และ Debuff จะถูก บวก - ลบ กัน หากได้สถานะเหมือนกัน ยกตัวอย่างเช่น ผล Buff ของ "ส่วนหัว" และ "เกราะ" ที่มีผล Dealing damage on player เหมือนกัน ก็จะถูกนำมาบวกกันเป็น Dealing damage on player +10% และเช่นเดียวกับผลของ Debuff "ส่วนหัว" และ "เกราะ" ที่มี DEF ติดลบ เหมือนกันผลของ Debuff ก็จะนำมาบวกกันเป็น DEF -11 และ ผลของ "ส่วนหัว" และ "เกราะ" ที่มี ASPD ทั้ง Buff และ Debuff ผู้เล่นก็จะไม่ถูกหักหรือเพิ่มค่า ASPD นั่นเอง.
DEF +1~2
DEF -1~2
MDEF +1
MDEF -1
MAX HP +1%
MAX HP -1%
MAX HP +1~100
MAX HP -1~100
MAX SP +1~20
MAX SP -1~20
MAX SP +1%
MAX SP -1%
SP Recovery +1%
SP Recovery -1%
FLEE +1
FLEE -1
ASPD +1%
ASPD -1%
Decrease damage from small size by 1%
Increase damage from small size by 1%
Decrease damage from medium size by 1%
Increase damage from medium size by 1%
Decrease damage from large size by 1%
Increase damage from large size by 1%
Decrease damage from Boss race target by 1%
Increase damage from Boss race target by 1%
Decrease damage from player by 1%
Increase damage from player from 1%
Dealing damage on player +1%
Dealing damage on player -1%
Variable cast time -1~2%
Variable cast time +1~2%
Reduce sp consumtion 1~2%
Increase sp usage 1~2%
Increase exp gain from monster 1%
Decrease exp gain from monster 1%
Increase drop rate from monster 1%
Decrease drop rate from monster 1%
DEF +1~4
DEF -1~4
MDEF +1
MDEF -1
MAX HP +1~2%
MAX HP -1~2%
MAX HP +50~200
MAX HP -50~200
MAX SP +10~40
MAX SP -10~40
MAX SP +1%
MAX SP -1~2%
SP Recovery +1~2%
SP Recovery -1~2%
FLEE +1~2
FLEE -1~2
ASPD +1~2%
ASPD -1~2%
Decrease damage from small size by 1%
Increase damage from small size by 1%
Decrease damage from medium size by 1%
Increase damage from medium size by 1%
Decrease damage from large size by 1%
Increase damage from large size by 1%
Decrease damage from Boss race target by 1%
Increase damage from Boss race target by 1%
Decrease damage from player by 1%
Increase damage from player by 1%
Dealing damage on player +1%
Dealing damage on player -1%
Variable cast time -1~2%
Variable cast time +1~2%
Reduce sp consumtion 1~2%
Increase sp usage 1~2%
Increase exp gain from monster 1%
Decrease exp gain from monster 1%
Increase drop rate from monster 1%
Decrease drop rate from monster 1%
Armors Option Tier 3
DEF +3~6
DEF -3~6
MDEF +1~2
MDEF -1~2
MAX HP +1~3%
MAX HP -1~3%
MAX HP +100~300
MAX HP -100~300
MAX SP +30~60
MAX SP -30~60
MAX SP +1~3%
MAX SP -1~3%
SP Recovery +1~3%
SP Recovery -1~3%
FLEE +1~3
FLEE -1~3
ASPD +1~2%
ASPD -1~2%
Decrease damage from small size by 1%
Increase damage from small size by 1%
Decrease damage from medium size by 1%
Increase damage from medium size by 1%
Decrease damage from large size by 1%
Increase damage from large size by 1%
Decrease damage from Boss race target by 1%
Increase damage from Boss race target by 1%
Decrease damage from player by 1%
Increase damage from player by 1%
Dealing damage on player +1~2%
Dealing damage on player -1~2%
Variable cast time -1~2%
Variable cast time +1~2%
Reduce sp consumtion 1~2%
Increase sp usage 1~2%
Increase exp gain from monster 1%
Decrease exp gain from monster 1%
Increase drop rate from monster 1%
Decrease drop rate from monster 1%
DEF +4~8
DEF -4~8
MDEF +1~2
MDEF -1~2
MAX HP +2~4%
MAX HP -2~4%
MAX HP +200~400
MAX HP -200~400
MAX SP +40~80
MAX SP -40~80
MAX SP +2~4%
MAX SP -2~4%
SP Recovery +2~4%
SP Recovery -2~4%
FLEE +1~4
FLEE -1~4
ASPD +1~3%
ASPD -1~3%
Decrease damage from small size by 1~2%
Increase damage from small size by 1~2%
Decrease damage from medium size by 1~2%
Increase damage from medium size by 1~2%
Decrease damage from large size by 1~2%
Increase damage from large size by 1~2%
Decrease damage from Boss race target by 1~2%
Increase damage from Boss race target by 1~2%
Decrease damage from player by 1~2%
Increase damage from player by 1~2%
Dealing damage on player +1~3%
Dealing damage on player -1~3%
Variable cast time -1~2%
Variable cast time +1~2%
Reduce sp consumtion 1~2%
Increase sp usage 1~2%
Increase exp gain from monster 1%
Decrease exp gain from monster 1%
Increase drop rate from monster 1%
Decrease drop rate from monster 1%
DEF +5~10
DEF -5~10
MDEF +1~3
MDEF -1~3
MAX HP +2~5%
MAX HP -2~5%
MAX HP +300~500
MAX HP -300~500
MAX SP +50~100
MAX SP -50~100
MAX SP +2~5%
MAX SP -2~5%
SP Recovery +2~5%
SP Recovery -2~5%
FLEE +2~5
FLEE -2~5
ASPD +1
ASPD -1
Decrease damage from small size by 1~2%
Increase damage from small size by 1~2%
Decrease damage from medium size by 1~2%
Increase damage from medium size by 1~2%
Decrease damage from large size by 1~2%
Increase damage from large size by 1~2%
Decrease damage from Boss race target by 1~2%
Increase damage from Boss race target by 1~2%
Decrease damage from player by 1~2%
Increase damage from player by 1~2%
Dealing damage on player +1~4%
Dealing damage on player -1~4%
Variable cast time -1~3%
Variable cast time +1~3%
Reduce sp consumtion 1~3%
Increase sp usage 1~3%
Increase exp gain from monster 1%
Decrease exp gain from monster 1%
Increase drop rate from monster 1%
Decrease drop rate from monster 1%
ATK +3~7
ATK -3~7
MATK +3~7
MATK -3~7
DEF +5~10
DEF -5~10
MDEF +2~5
MDEF -2~5
MAX HP +2~5%
MAX HP -2~5%
MAX HP +300~500
MAX HP -300~500
Max Sp +2~5%
Max Sp -2~5%
MAX Sp +50~100
MAX Sp -50~100
HIT +5~10
HIT -5~10
SP Recovery +3~7%
SP Recovery -3~7%
FLEE +5~10
FLEE -5~10
ASPD +1
ASPD -1
Decrease damage from Player race by 1~2%
Increase damage from Player race by 1~2%
Decrease Variable Cast Time 1~3%
Increase Variable Cast Time 1~3%
Decreases damage from Boss targets by 1~3%
Increases damage from Boss targets by 1~3%
Increases damage on Player race targets by 1~3%
Decreases damage on Player race targets by 1~3%
Increases damage on Boss targets by 1~5%
Decreases damage on Boss targets by 1~5%
Decrease damage from all races except players by 1-3%
Increase damage from all races except players by 1-3%
Increase exp gain from monster 2%
Decrease exp gain from monster 2%
Increase drop rate from monster 2%
Decrease drop rate from monster 2%
ATK +5~10
ATK -5~10
MATK +5~10
MATK -5~10
DEF +8~15
DEF -8~15
MDEF +3~7
MDEF -3~7
MAX HP +5~10%
MAX HP -5~10%
MAX HP +100~500
MAX HP -100~500
Max Sp +4~7%
Max Sp -4~7%
MAX Sp +10~100
MAX Sp -10~100
HIT +11~20
HIT -11~20
SP Recovery +5~10%
SP Recovery -5~10%
FLEE +8~15
FLEE -8~15
ASPD +1
ASPD -1
Decrease damage from Player by 1~3%
Increase damage from Player by 1~3%
Variable cast time -1~3%
Variable cast time +1~3%
Decreases damage from Boss targets by 1~4%
Increases damage from Boss targets by 1~4%
Dealing damage on player +1~5%
Dealing damage on player -1~5%
Increases damage on Boss targets by 1~5%
Decreases damage on Boss targets by 1~5%
Decrease damage from all races except players by 1-5%
Increase damage from all races except players by 1-5%
Increase exp gain from monster 2%
Decrease exp gain from monster 2%
Increase drop rate from monster 2%
Decrease drop rate from monster 2%
การ Enchant Option ให้กับอุปกรณ์ระดับเทพ ผู้เล่นจะได้รับคุณสมบัติพิเศษแบบสุ่ม 5 แถว โดยจะได้รับเฉพาะ Buff เท่านั้น 4 แถว และจะได้ Special Options 1 แถว แบบสุ่ม
เช่น หากคุณ Enchant Option ให้กับอุปกรณ์ God Tiers และได้รับ Option
"DEF+20" 1 แถว "Decrease damage from Player race by 5%" 1 แถว "Increases damage on Player race targets by 10%" 1 แถว "Decrease Variable Cast Time 5%" 1 แถว และได้รับ Special Option Decrease damage from Player race by 15% 1 แถว เมื่อผู้เล่นสวมใส่อุปกรณ์ชิ้นนั้นก็จะได้รับค่าสถานะพิเศษ DEF+20 Decrease damage from Player race by 20% Increases damage on Player race targets by 10% Decrease Variable Cast Time 5%
DEF +5~20
MDEF +3~15
MAX HP +5~20%
MAX HP +500~1000
Max Sp +5~20%
MAX Sp +50~300
SP Recovery +1~10%
HP Recovery +1~20%
FLEE +5~30
ATK +10~40
ATK +5~15%
MATK +10~40
MATK +5~15%
HIT +10~50
Long Range Attack +5~15%
CRI Rate +1~10
CRI Damage +5~20%
ASPD +1~5
Perfect Dodge +1~10
Decrease damage from Player race by 1~5%
Decrease Variable Cast Time 1~10%
Decreases damage from Boss targets by 1~10%
Increases damage on Player race targets by 1~20%
Increases damage on Boss targets by 1~20%
ASPD +1~3
ATK +1~30
ATK +1~15%
MATK +1~30
MATK +1~15%
Long Range Attack +1~15%
CRI Rate +1~10
CRI Damage +1~20%
HIT +1~25
Max Hp +1~15%
Def +1~25
Max Sp +1~15%
Decrease Variable Cast Time 1~7%
Decrease damage from Player race by 1~15%
Increases damage on Player race targets by 1~15%
Increases damage on Boss targets by 1~15%
ทั้งนี้รายละเอียดของ Equipment ในแต่ละ Tiers สามารถดูได้ที่หน้า "ระดับของอุปกรณ์สวมใส่"