# Monster Drop

## Introduction

The **Monster Drop System** in ***Ragnarok Landverse Genesis*** defines how items are obtained through monster hunting. When a player defeats a monster, there is a chance that various items will drop onto the ground. Each monster has a unique set of potential drops, and the probability of each item dropping varies accordingly.

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### Drop Categories

Monster drops are divided into four categories:

#### **1. Consumable Items**

Items that provide temporary benefits such as potions and buff items.

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#### **2. Equipment**

Weapons, armor, and accessories that enhance character stats.

<figure><img src="https://content.gitbook.com/content/WaZe2vfu3BjOEB1DZ1cf/blobs/OBctKhPyMBdQadETPr9T/image.png" alt=""><figcaption></figcaption></figure>

#### 3. Monster Card

Monster cards are one of the options to improve your status and skills. You can insert them into equipment with an empty socket, and the effect of the card will automatically be applied to your character in the game.

<figure><img src="https://content.gitbook.com/content/WaZe2vfu3BjOEB1DZ1cf/blobs/zE6PXC8TI9yVkps7dHpG/image.png" alt=""><figcaption><p>Monster Card</p></figcaption></figure>

#### **4. ETC**

Miscellaneous materials, crafting components, and quest items.

<figure><img src="https://content.gitbook.com/content/WaZe2vfu3BjOEB1DZ1cf/blobs/KjXnFucd2PzZyvRwe7w3/image.png" alt=""><figcaption></figcaption></figure>

***

### Restricted Items

Certain refining materials—**Elunium, Oridecon, Rough Oridecon, and Rough Elunium**—will not drop from any **monsters** or **MVP bosses**. Instead, these materials can only be obtained through the [**Mining System**](https://maxion-1.gitbook.io/ragnarok-landverse-america/game-guide/mining-system) within [**Yggdrasil Rift**](https://maxion-1.gitbook.io/ragnarok-landverse-america/game-guide/yggdrasils-rift).

***

### Item Selling Price Regulation

<figure><img src="https://content.gitbook.com/content/WaZe2vfu3BjOEB1DZ1cf/blobs/WjRWdZnvHtYLH13drB8Q/image.png" alt=""><figcaption></figcaption></figure>

To further balance the economy, all items that can be sold to NPCs are subject to a controlled pricing system:

* Items valued **below 1,000 Zeny** will have their selling price divided by **3**.
* Items valued **below 10,000 Zeny** will have their selling price divided by **5**.
* The maximum selling price for any item is **capped at 10,000 Zeny**.
* The maximum selling price for any item is **capped at 10,000 Zeny**, but the skill **Overcharge** can increase the amount of Zeny received beyond this cap.

<figure><img src="https://content.gitbook.com/content/WaZe2vfu3BjOEB1DZ1cf/blobs/j1LdCCTTzjnhfrGPzQFb/image.png" alt=""><figcaption></figcaption></figure>

***

### Stamina System Impact

The **Stamina System** plays a crucial role in maintaining game balance. When a player defeats a monster, 1 **Stamina point** is consumed. Once a player’s Stamina is fully depleted:

* **Drop rates are reduced by 70%** of their original values.
* **EXP gain is reduced by 50%** of the base EXP rate.

This system encourages strategic gameplay, preventing excessive farming while promoting diversified playstyles.


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